Search found 553 matches
- Mon Oct 02, 2017 6:48 pm
- Forum: General Discussion
- Topic: 1997-09-24
- Replies: 5
- Views: 10523
Re: 1997-09-24
I hope so too.
- Tue Sep 26, 2017 4:07 am
- Forum: Open Discussion
- Topic: Peek-a-boo.
- Replies: 4
- Views: 19574
Re: Peek-a-boo.
I hop on from time to time to macro essentially and sell scrolls when needed.
I've other endeavours that if you check out the creativity forum you can see, I'm weighing my options still and am at a cross roads, more than a little disappointed at lack of production but we all are really.
I've other endeavours that if you check out the creativity forum you can see, I'm weighing my options still and am at a cross roads, more than a little disappointed at lack of production but we all are really.
- Mon Sep 25, 2017 8:11 pm
- Forum: General Discussion
- Topic: 1997-09-24
- Replies: 5
- Views: 10523
1997-09-24
The date is September 24th 1997, a new innovative game was born. Celebrating its 20th year, Ultima Online ushered in a new era of gaming for the masses.
Ultima Online still going after all these years.
Ultima Online still going after all these years.
- Wed Sep 20, 2017 8:17 pm
- Forum: Creativity Section
- Topic: Dinking around with POL
- Replies: 12
- Views: 38285
Re: Dinking around with POL
Began working on rewriting the guild system, basically redoing the gumps and putting in features such as buying guild colors which will allow the guild master to buy guild colors through the guild gump IF the guild meets the minimum requirement. I planned to finish this but ran into a technical issu...
- Wed Sep 20, 2017 6:58 pm
- Forum: Creativity Section
- Topic: Dinking around with POL
- Replies: 12
- Views: 38285
Re: Dinking around with POL
Items are awarded based on class not on skill selection. I took the lazy way out on this one. :o Skill caps as far as from a player's point of view work the same as Pangaea's, but from a technical behind the scenes very different. It was important to me to utilize as much of the default ui as possib...
- Wed Aug 30, 2017 9:13 am
- Forum: Creativity Section
- Topic: Dinking around with POL
- Replies: 12
- Views: 38285
Re: Dinking around with POL
Class system now pretty much functional, will work on the skill gain rates and retrieving skill and stat caps tomorrow through the next coming days. When a character first enters the world, it will wipe all skills, stats and equipped clothing from the character. Then the player runs through these gu...
- Tue Aug 29, 2017 7:48 pm
- Forum: Creativity Section
- Topic: Dinking around with POL
- Replies: 12
- Views: 38285
Re: Dinking around with POL
Uploaded the second to last Gump in the class creation process (link above), this allows the player to select his starting town which will also set a hometown prop on the character for future reference. This was added also in the event I want to make a custom starting town list or for use with a cus...
- Fri Aug 25, 2017 8:42 pm
- Forum: Creativity Section
- Topic: Dinking around with POL
- Replies: 12
- Views: 38285
Re: Dinking around with POL
Thanks, I've completed the last interactive Gump, for the class system. I want to do a final overview Gump of the selections made during the process.
- Thu Aug 24, 2017 8:39 pm
- Forum: Creativity Section
- Topic: Dinking around with POL
- Replies: 12
- Views: 38285
Re: Dinking around with POL
Some screen shots of my class system work thus far. I've opted to do away with base classes, so a character will login and select a class. There are 5 categories which a skill may fit into for a class, these being Specialization, Primary, Secondary, Tertiary and Penalty. Make no mistake, while I use...
- Tue Aug 22, 2017 10:36 pm
- Forum: General Discussion
- Topic: Yearly Updates
- Replies: 81
- Views: 105360
Re: Yearly Updates
I can agree on that. I'm plugging away on my project, but if you get a hold of Boris or other past staffers, I'm more than fine with helping out and stepping out from a character if it means I can put stuff in I think are sorely missing on the merchant front and obviously improve religions and redre...