Refactoring combat system

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Emirien
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Re: Refactoring combat system

Post by Emirien »

So... Blckfire / Vulcan / whoever else is staff and lurking in the shadows picking their nose.


What's goin on? going to fix bows back?
Or you working on a "fix" for swords and mace ? Oh and don't forget fencing!
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Thoran
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Re: Refactoring combat system

Post by Thoran »

Ivan sent me here to comment something.
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GM Oden
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Re: Refactoring combat system

Post by GM Oden »

When I get done with the name change deed introduction service, if this is not fixed I'll take a look. I have no idea what was done, that it was to be done or to be quite candid why it was done.

So if in a week this is still broken I'll look into what is going on with combat stuff, I hate messing around with combat stuff as it is generally the best example of a ball of spaghetti in the form of code and trying to untangle it is a nightmare.
Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things. - Winston Churchill
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Re: Refactoring combat system

Post by Kira »

well a fair warning before any change, is much appreciated :)
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GM Oden
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Re: Refactoring combat system

Post by GM Oden »

Shani wrote:well a fair warning before any change, is much appreciated :)
Warning: I'm going to disable all combat skills, it's time for the Age of Magic to reign supreme!
Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things. - Winston Churchill
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Ivan
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Re: Refactoring combat system

Post by Ivan »

GM Oden wrote:
Shani wrote:well a fair warning before any change, is much appreciated :)
Warning: I'm going to disable all combat skills, it's time for the Age of Magic to reign supreme!
Oh no, Oden is taking steps to make us all pacifists like he was! Only merchants allowed! But seriously it has been over 10 days since the refactoring and a part of the game is still broken. To be honest, the changes should be just reverted, if there is no intention on actually fixing this.
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Ondoher
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Re: Refactoring combat system

Post by Ondoher »

pls fix
Gurrnutt Venomblade
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Re: Refactoring combat system

Post by Gurrnutt Venomblade »

People looking to train combat skills isnt this affecting them aswell? I agree we should be testing things before they're implemented. Perhaps we should also use the forums "Shard Announcements" Section so active and non players can be kept abreast to whats going on. Instead we're hearing about them after the fact. Can we keep this shard moving in a positive direction? Like its been heading the past couple of weeks. We got player numbers back up, pvp and pvm all back up instead of just macroing , lets see some positive changes here. lets revert back!
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Maximilian Lhoth
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Re: Refactoring combat system

Post by Maximilian Lhoth »

Gurrnutt Venomblade wrote:People looking to train combat skills isnt this affecting them aswell?
Yes, training archery in baseclass, on mobs, takes maybe 500 bolts per 1% at 55-56

56 archery, using a heavy crossbow (55% skill req) on a regular ratman:

miss miss miss miss miss miss miss miss miss miss miss miss hit
miss miss miss miss miss hit
aldath c'om
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Re: Refactoring combat system

Post by aldath c'om »

Maximilian Lhoth wrote: 56 archery, using a heavy crossbow (55% skill req) on a regular ratman:

miss miss miss miss miss miss miss miss miss miss miss miss hit
miss miss miss miss miss hit
120archery on titan is the same shit
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