Players create the storyline in Pangaea, or do they?

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Wolfie
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Re: Players create the storyline in Pangaea, or do they?

Post by Wolfie »

Azrael wrote:
Glarundis wrote:there are no piety boosts or piety drops given by the gm's
If I am accurate Castiel gota piety drop for attacking a necromance in britain back when he was first turned red with johnny walac

^^
but thats what i was told. Havn't seen Castiel since so idk...
Uhhhh.... that entire attack was within rp? :) I fail to see why he shoulda gotten one.
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Mike
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Re: Players create the storyline in Pangaea, or do they?

Post by Mike »

Monad wrote:
Mike wrote:To sum it up, to be powerful you have to please the GM's. I'm not criticizing the current staff with this statement, it's just a fact.
Would want to hear where your experience comes to that statement.
GM's are rule bound to not manipulate skills or gear unless rules are broken, and that principle is usually followed. So non-piety chars are usually safe from GM intervention.

Piety chars are at the mercy of the GM's since you guys control piety. You control piety because you judge what is and is not correct RP within a religion. You guys reward and punish players by controlling their piety when they are in a religion. Thus, pleasing the GM's is the way to power within a religion. Now, obviously there are ways to get piety without GM favor, like becoming the Head Priest. But there's no guarantee for holding 60 piety even if one is elected Head Priest by the members.
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Quintoz
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Re: Players create the storyline in Pangaea, or do they?

Post by Quintoz »

Wolfie wrote:
Azrael wrote:
Glarundis wrote:there are no piety boosts or piety drops given by the gm's
If I am accurate Castiel gota piety drop for attacking a necromance in britain back when he was first turned red with johnny walac

^^
but thats what i was told. Havn't seen Castiel since so idk...
Uhhhh.... that entire attack was within rp? :) I fail to see why he shoulda gotten one.
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Monad
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Re: Players create the storyline in Pangaea, or do they?

Post by Monad »

Mike wrote:
Monad wrote:
Mike wrote:To sum it up, to be powerful you have to please the GM's. I'm not criticizing the current staff with this statement, it's just a fact.
Would want to hear where your experience comes to that statement.
GM's are rule bound to not manipulate skills or gear unless rules are broken, and that principle is usually followed. So non-piety chars are usually safe from GM intervention.

Piety chars are at the mercy of the GM's since you guys control piety. You control piety because you judge what is and is not correct RP within a religion. You guys reward and punish players by controlling their piety when they are in a religion. Thus, pleasing the GM's is the way to power within a religion. Now, obviously there are ways to get piety without GM favor, like becoming the Head Priest. But there's no guarantee for holding 60 piety even if one is elected Head Priest by the members.
Piety chars have more to gain exponentially compared to other classes. That's why it is controlled by GM's.
It's not about pleasing the GM's - it's about playing your character well. Pleasing a GM with low RP leads nowhere. You have a wrong set of words here.
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Mike
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Re: Players create the storyline in Pangaea, or do they?

Post by Mike »

I think we can all agree that the GMs decide what is good RP and not. Therefore figuring out what the GMs consider good RP and then performing such RP is the key to power. Thus follows the argument that pleasing the GMs is the key to power.

I interpret what you're saying as that there is an objective definition of good RP and that you and your fellow staff members are objective judges of good and bad RP. That is a contradiciton in itself.

One problem is that creativity is naturally constricted by limits and regulations. Good writing and good acting are products of creativity. The more narrow your definition of good RP is the less good it will become, naturally. If you strongly limit the actions of a religion the RP quality will suck, but they will behave as you would like them to. If you place few or no limits on their actions then the quality of RP will improve, though they may not act as you would like them to.
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Monad
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Re: Players create the storyline in Pangaea, or do they?

Post by Monad »

That is as metaphilosophy as it can get. I say it once more as simple as it gets, pleasing a GM has directly nothing to do with piety. Believe it or not - most likely not.
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Mike
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Re: Players create the storyline in Pangaea, or do they?

Post by Mike »

Monad wrote:That is as metaphilosophy as it can get. I say it once more as simple as it gets, pleasing a GM has directly nothing to do with piety. Believe it or not - most likely not.
Yeah well, let's just leave it at that.
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Haley
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Re: Players create the storyline in Pangaea, or do they?

Post by Haley »

I think the GM's don't care about the level of RP. To me, it seems like they care that it doesn't go against the shard's RP or the religion's RP. I doubt they would stop a player from being possessed or claiming to be a god themselves. I think they would interfere if Dennac was out skipping and petting puppies while Gaea is having sex with animals.
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Mike
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Re: Players create the storyline in Pangaea, or do they?

Post by Mike »

Haley wrote:I think the GM's don't care about the level of RP. To me, it seems like they care that it doesn't go against the shard's RP or the religion's RP. I doubt they would stop a player from being possessed or claiming to be a god themselves. I think they would interfere if Dennac was out skipping and petting puppies while Gaea is having sex with animals.
I think that is an entirely different thing. I do not suggest that I or any other player should be able to write the thoughts or actions of a deity, a guard captain, or any particular named NPC. We have to write from the perspective of our characters. Characters can recieve visions, ideas or signs, but it has to be clear that it is their own interpretation unless the piece was co-written with a GM. This is a necessary restriction to keep players from posting different stories of what the gods do that are in conflict with one another. I think most of us understand this distinction, but I had to clarify since bad storytelling does happen on the boards with this principle is not followed.
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Kent Strider

Re: Players create the storyline in Pangaea, or do they?

Post by Kent Strider »

Mike is technically right considering the GM's aspect of good RP could be different than what Mike thinks. Meaning all in all, pleasing the GM = having good RP.
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