Your Burning Questions / FAQ Re: RunUO/Shard Update

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Johnny Walac
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Johnny Walac »

Percy wrote:No offence to Johnny but I think his argument is useless. At least it'd increase activity and interaction between the players some.
Forced intercation for a useless feature that will fuck with the whole looting system.
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Vaux27
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Vaux27 »

No, muling can't be prevented like that, it falls under: Don't make this old game a burden. Also, follow the "KISS" on some things.

In most cases if it hasn't been done before, there was a reason why. We have to ask why, and this case it was accessibility and pure annoyance/ignorance. No thanks on scripting to prevent muling.
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Ricardus
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Ricardus »

Vaux27 wrote:(...)No thanks on scripting to prevent muling.
+500 :D
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Ondoher »

When can we expect a launch ?
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Iktomi »

Hard to say. I would suspect a month or two.
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by tennmiller »

And are we keeping this same forum as well? Or starting fresh?
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Iktomi
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Iktomi »

tennmiller wrote:And are we keeping this same forum as well? Or starting fresh?
I imagine we'll probably keep this forum going, can't see why not. But would clear out some of the history (or at least move it to a history area).
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Biggs »

Been following this topic great work! Is there any update or beta date countdown to look forward too?
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Kira »

Can we get some pictures of the new world or is it all gonne be saved for the huge release?
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Iktomi
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Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Post by Iktomi »

The world will largely be the same, with a few major changes (for example Occlo is totally different, fire island has some changes to it, etc.), We're not going for a custom world though, as this would highly increase the chances of this project going the same way as the Pang2 project.

Just as an update, I finished scripting planned chances to the class system last weekend, so will hopefully get those posted up here before the end of the week for people to discuss/comment on.
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