Re: Your Burning Questions / FAQ Re: RunUO/Shard Update
Posted: Mon Jun 16, 2014 2:06 am
Eek...The diaspora kind of was the end of Journey's End from me for a couple reasons:
The main reason being, we were couped in Wind for quite a big chunk of time as I recall and then when we reclaimed minoc and every other town was still over run with shit, we were stuck in Minoc for an even bigger chunk of time (This is when I moved over to Pangaea, about a month into being stuck in either Minoc or Wind). If we go with something like this, it either should be an automated quest system (which could be doable I imagine with RunUO where clearing out towns from baddies could be handled, like for instance you clear Britain out sector by sector and once a sector is clear nothing bad will spawn in that sector) OR the staff will need to be more active then Journey's End staff was when it came to removing spawn points once a city was cleared.
The other thing was of course, I felt the tinge of losing all my riches. Unlike this current situation where there is the possibility of a brighter future, as was mentioned, due to the hard drive failure and a serious flaw in POL (This was fixed btw), we lot everything and were ported into wind, the worst city in Ultima imo due to major flaws where you'd get stuck if you fell off a stair case just right and were forced to fight our way back with as I mentioned above, a very very inactive staff that seemed to have lost interest in actively removing spawns from towns and cities that were cleared.
(As a side note, the one thing I'd like to see added back in is the Chaos Effects be added to Pangaea for magic users, it always kept me on my toes when I was playing a magic user.)
The main reason being, we were couped in Wind for quite a big chunk of time as I recall and then when we reclaimed minoc and every other town was still over run with shit, we were stuck in Minoc for an even bigger chunk of time (This is when I moved over to Pangaea, about a month into being stuck in either Minoc or Wind). If we go with something like this, it either should be an automated quest system (which could be doable I imagine with RunUO where clearing out towns from baddies could be handled, like for instance you clear Britain out sector by sector and once a sector is clear nothing bad will spawn in that sector) OR the staff will need to be more active then Journey's End staff was when it came to removing spawn points once a city was cleared.
The other thing was of course, I felt the tinge of losing all my riches. Unlike this current situation where there is the possibility of a brighter future, as was mentioned, due to the hard drive failure and a serious flaw in POL (This was fixed btw), we lot everything and were ported into wind, the worst city in Ultima imo due to major flaws where you'd get stuck if you fell off a stair case just right and were forced to fight our way back with as I mentioned above, a very very inactive staff that seemed to have lost interest in actively removing spawns from towns and cities that were cleared.
(As a side note, the one thing I'd like to see added back in is the Chaos Effects be added to Pangaea for magic users, it always kept me on my toes when I was playing a magic user.)