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debate
Posted: Wed May 26, 2010 3:38 pm
by Alteran
should we close malas down ? .
keep the proper tone , and give me the feed back on this.
if players have houses there , they will be given a full refound of what the house cost.
Imperial either closed down , or moved to moonglow.
This is just something the staff are talking about , and nothing has been desided.
Alteran
Re: debate
Posted: Wed May 26, 2010 3:39 pm
by Johnny Walac
Yes.
Remove Malas.
Remove Imperial.
Re: debate
Posted: Wed May 26, 2010 4:00 pm
by Boris
Malas wouldn't be removed, it would simply be shut down untill the playerbase grows.
Shutting down Imperial is their own choice. Ofcourse, Imperial (just like Malas) could be re-built after the playerbase grows.
Why? I call this centering player activity. More player-player interaction, more religion encounters, more roleplaying, more everything.
The ideal case would be one land and two religions... but that would be too tricky.
Re: debate
Posted: Wed May 26, 2010 4:23 pm
by Mukx Xilo
Close it.
Edit:but then we need more veins what can be mined!
Re: debate
Posted: Wed May 26, 2010 5:37 pm
by Robert Joplin
but would this not mean moving most of the ores again being most are there and that has been my biggest prblem refinding them.
Re: debate
Posted: Wed May 26, 2010 5:47 pm
by Boris
All the veins would come back to Fel with time.
Re: debate
Posted: Wed May 26, 2010 5:52 pm
by Robert Joplin
so we wait again for them and spend months looking an not even know if there out yet back after the wipe the seeds for nightshade and ginsing and ect was suppost to come back now the alch has no way of making a real living so it will just put another class to be half useable till it gets done if not forgot about
Re: debate
Posted: Wed May 26, 2010 6:02 pm
by Boris
Robert Joplin wrote:so we wait again for them and spend months looking an not even know if there out yet
Ofcourse we tell you where are the dskull, dfear, drock and auropian veins are... but pyrite/spirit stone you'll have to find yourself.
You're missing the big picture.
The idea is put all the players closer to each other. We're enforcing more player-player interaction. We're focusing on you, the players, to make this shard awesome. A good shard isn't about unique classes/items/dungeons/realms/skills/whatever, it's all about the players.
- Boris
Re: debate
Posted: Wed May 26, 2010 6:09 pm
by Robert Joplin
yea but will there ever be seeds to start the 4 reagent plants
Re: debate
Posted: Wed May 26, 2010 6:45 pm
by Boris
This is about Malas and Imperial, not seeds.
- Boris