Here it is, fixed mages (they do get 100 macing, NOT 85) as well as all of the stat changes that were recently made to the fighter classes. Download links are at the bottom for those that want to have these locally (the jpg images, the pdf, and the Excel file I actually created this in).
Very quickly, I will explain the colours as some people asked me about them previously...
In the first image:
Green denotes the highest number in that group of classes when looking at the top area where stats are OR the bottom section with the totals.
For example, the blacksmith (in the merchant category), barbarian (in the fighter category) and druid (in the caster category) get the highest strength and as such, the strength box is coloured green. In the case where the highest amounts are tied, all of the highest amounts are coloured, for example, the assassin, ranger and thief in the fighter classes all are tied for total trainable skills and as such, are all coloured.
In the middle area is a list of all the skills (still in the first image).
Green denotes this skill is able to be built to 100 (primary skills)
Yellow denotes this skill is able to be built to 85 (secondary skills)
Orange denotes this skill is able to be built to 65 (tertiary skills)
Red denotes this skill is able to be built to 40 (penalty skills).
In the second picture:
In the top area (where the stats are listed), green again denotes the highest in that group. For example, of all the merchant classes, the scribe requires the most intellect (50) and as such is coloured green. If they are tied for the highest, they are all coloured.
In the section just below (where all the skills are listed), green denotes skills required to join the class. All green coloured skills MUST be at the listed amount to join the class. Yellow denotes a CHOICE of any ONE yellow skill that must ALSO be at the listed amount INCLUDING the green.
For example, the thief requires having a 65 stealing AND one of the following additional three skills: Lockpicking (65), Remove Trap (65), or Snooping (65).
And yes, I just noticed a small colour problem, I coloured the Dexterity coloumn for the bard and monk in the second page both green and it should only be the bard that is coloured green. Will upload the corrections in a few days.
Uploaded with ImageShack.us
JPG Pic 1 - http://imageshack.us/photo/my-images/21/classes1.jpg/
JPG Pic 2 - http://imageshack.us/photo/my-images/404/classes2f.jpg/
PDF - http://www.megaupload.com/?d=AFDL9TIE
Original Excel File - http://www.megaupload.com/?d=V6MVXSBU
Updated Class Overview
Moderator: Game Masters
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- Posts: 445
- Joined: Sun Nov 16, 2008 1:06 am
Re: Updated Class Overview
I vote that these get added to the Class information topic when the final versions are released.
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- Posts: 114
- Joined: Sat Nov 12, 2011 11:01 am
Re: Updated Class Overview
The first page is correct, the second has a minor mistake that I have already corrected, just havent gotten around to re-uploading the correction.
I am also re-writing the class guide pdf that is available as a download under the class area of the website.
No offense to Repsak, but it is obvious English isnt his first language - namely alot of spelling and punctuation mistakes and some pretty strange formatting issues.
There are also some serious inconsistencies in it such as Dexterity and Intellect are reversed for each class under the 'requirement to join' areas (so naturally, I am fixing this).
I am also alphabetizing the lists of skills each class can train.
And finally, I am correcting the changes that have been made recently to the stats allowed by some of the fighter classes as well as correcting the gm to mace fighting change that was made apparently since the doc was created.
I may also take the liberty of including other documentation in this pdf such as the listing of all the .dot commands and other useful information I have collected (weapons to use at each skill level, list of what to make to build each skill to 65, etc). The less people have to download the better and if the document has been hyperlinked correctly, even if it ends up being 100+ pages, it should not matter, finding the information should be fairly easy to do.
I am also re-writing the class guide pdf that is available as a download under the class area of the website.
No offense to Repsak, but it is obvious English isnt his first language - namely alot of spelling and punctuation mistakes and some pretty strange formatting issues.
There are also some serious inconsistencies in it such as Dexterity and Intellect are reversed for each class under the 'requirement to join' areas (so naturally, I am fixing this).
I am also alphabetizing the lists of skills each class can train.
And finally, I am correcting the changes that have been made recently to the stats allowed by some of the fighter classes as well as correcting the gm to mace fighting change that was made apparently since the doc was created.
I may also take the liberty of including other documentation in this pdf such as the listing of all the .dot commands and other useful information I have collected (weapons to use at each skill level, list of what to make to build each skill to 65, etc). The less people have to download the better and if the document has been hyperlinked correctly, even if it ends up being 100+ pages, it should not matter, finding the information should be fairly easy to do.