How AR works

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Wille
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How AR works

Post by Wille »

I often get complaints about bugged armor, suggestions to change the AR of part X of type Y and receive bug reports regarding monster damage or some other physical mechanic that was supposedly tested by a player wearing X amount of armor.

Now I believe there should be some clarification to how AR works, since most players are not very well aware of it. It's quite obvious if you do some testing, and the knowledge has surely been gathered, but here's the basics:

The AR or Armor Rating you see in your status bar is the weighted average of all armor zones on your character. The AR in your status bar is -not- a number that is always taken into account as is in physical damage towards you.

Now in detail, the player has different armor zones like the head, neck, chest, waist, legs, arms and so on. A piece of armor can cover one or more of these different armor zones, and one zone can be covered by several pieces. When a hit lands on a player, an armor zone that was hit is picked and the AR of that specific zone is calculated against the hit. The actual AR of the zone is all natural armor (including blesses) of the player, plus the highest armored piece covering that area. Depending on different factors, a part of that AR is subtracted from the hit's damage.

When calculating the AR of a specific zone, one should note that different pieces of armor have different AR ratings, even if made from the same metal. For example the plate helm protects the head zone much better than a chainmail coif, when both are made from empyrean.

Now you might wonder why a chainmail coif often gives more AR than a platemail helm, even if it protects the head less. The answer is, that a chainmail coif covers two zones whilst a plate helm covers only one zone, causing the AR of the coif to be calculated twice where the plate helm is only calculated once in the average that is shown in your paperdoll.

If you find this completely TL;DR, here's some important points you should pick out:
  • When reporting AR related issues, you should list your equipped armor, not your AR rating
    Even if you have very high AR, wearing nothing over a specific zone will cause unprotected hits to land
    When comparing the AR of items, you should note wether they cover the same amount of zones
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Mike
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Re: How AR works

Post by Mike »

Highly appreciated information, thanks.

Could we see a list of which armor parts covery which zones, or should be go by visual clues on the paper doll?
"last i knew it was illegal to hate someone" Richard Mota
xHarlequinx

Re: How AR works

Post by xHarlequinx »

From what I recall, chain tunic and chain coif are the only ones that cover other slots... although I wonder about the female studded armor that sort of has the shorts attached.

Interesting knowledge, thanks. I still don't know if it explains Tiffany Crewe's "bug"... unless the harpies were repeatedly hitting her in the throat?
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Ivan
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Re: How AR works

Post by Ivan »

xHarlequinx wrote:From what I recall, chain tunic and chain coif are the only ones that cover other slots... although I wonder about the female studded armor that sort of has the shorts attached.

Interesting knowledge, thanks. I still don't know if it explains Tiffany Crewe's "bug"... unless the harpies were repeatedly hitting her in the throat?
Its bugged armour piece, it doesnt cover any of the zones.
xHarlequinx

Re: How AR works

Post by xHarlequinx »

Ivan wrote:
xHarlequinx wrote:From what I recall, chain tunic and chain coif are the only ones that cover other slots... although I wonder about the female studded armor that sort of has the shorts attached.

Interesting knowledge, thanks. I still don't know if it explains Tiffany Crewe's "bug"... unless the harpies were repeatedly hitting her in the throat?
Its bugged armour piece, it doesnt cover any of the zones.
Ah, it shows up in AR but doesn't actually count towards when you get hit in the chest (which is most common).

Tiffany said that her Scarlettite female plate was fine though? Or did I or she misunderstand?
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Ivan
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Re: How AR works

Post by Ivan »

Ivan wrote:
Tiffany Crewe wrote: I am fine with Scarletite female set though
Must've been lucky with shield or the hits, it works the same with any suit that has female mail.

Just to remind you can get a smith and some ingots and you can turn those tunics into normal platemail tunics.
All female platemails i crafted with my smith were the same. I am more than sure that it affects all of the female type platemails instead of certain ore type. (i dont believe that ore changes protection zones)
Biggs
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Re: How AR works

Post by Biggs »

Wille wrote:I often get complaints about bugged armor, suggestions to change the AR of part X of type Y and receive bug reports regarding monster damage or some other physical mechanic that was supposedly tested by a player wearing X amount of armor.

Now I believe there should be some clarification to how AR works, since most players are not very well aware of it. It's quite obvious if you do some testing, and the knowledge has surely been gathered, but here's the basics:

The AR or Armor Rating you see in your status bar is the weighted average of all armor zones on your character. The AR in your status bar is -not- a number that is always taken into account as is in physical damage towards you.

Now in detail, the player has different armor zones like the head, neck, chest, waist, legs, arms and so on. A piece of armor can cover one or more of these different armor zones, and one zone can be covered by several pieces. When a hit lands on a player, an armor zone that was hit is picked and the AR of that specific zone is calculated against the hit. The actual AR of the zone is all natural armor (including blesses) of the player, plus the highest armored piece covering that area. Depending on different factors, a part of that AR is subtracted from the hit's damage.

When calculating the AR of a specific zone, one should note that different pieces of armor have different AR ratings, even if made from the same metal. For example the plate helm protects the head zone much better than a chainmail coif, when both are made from empyrean.

Now you might wonder why a chainmail coif often gives more AR than a platemail helm, even if it protects the head less. The answer is, that a chainmail coif covers two zones whilst a plate helm covers only one zone, causing the AR of the coif to be calculated twice where the plate helm is only calculated once in the average that is shown in your paperdoll.

If you find this completely TL;DR, here's some important points you should pick out:
  • When reporting AR related issues, you should list your equipped armor, not your AR rating
    Even if you have very high AR, wearing nothing over a specific zone will cause unprotected hits to land
    When comparing the AR of items, you should note wether they cover the same amount of zones
Good infromation those those that don't know should add this too Info section ;)

Ps. Whilst wielding a shield does that count as a differnt part of armor same as others react?[i]when being hit[/i] always wonderd this because you dont actually parry alot if it takes a direct hit to have a chance of parry without a 50+% chance of always being hit directly to shield for parry chance if sucess you know what happens if fail the hit goes to the armor it was heading too beforeis [glove/arms/chest/coilf/helmet] (not legs*)
Hilda
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Re: How AR works

Post by Hilda »

I stopped reading after a few words biggs, but from experience, AR from shield is applied when you parry only.
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Mike
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Re: How AR works

Post by Mike »

It could work in a few ways, one idea is as follows.

Hit
Check hitbox
Roll Parrying skill
if Parried: (armor at hitbox + shield) = AR
if not Parried: armor at hitbox = AR

That would mean that a parried hit to the chest of a plate wielder would reduce more damage than a parried hit to the legs, but a parried leg hit would recude more than an unparried chest hit. Again, just speculation.
"last i knew it was illegal to hate someone" Richard Mota
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Ivan
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Re: How AR works

Post by Ivan »

You forgot that there is times when you block the hit completely and that doesnt go trough AR counting at all most likely.
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