Allow 100% guides?
Moderator: Game Masters
Allow 100% guides?
Should we allow 100% instead of only 65%?
Re: Allow 100% guides?
If this means player-made 100% guides then that's a yes from me. I think they should be left for the players to figure out and share amongst eachother themselves.
Re: Allow 100% guides?
Yes, player-made guides.
Re: Allow 100% guides?
I don't see why not, i mean , it is not like we're giving out locations of ores and such as well.
100% playerguides have been floating around for ages, so i don't see why not.
100% playerguides have been floating around for ages, so i don't see why not.
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Re: Allow 100% guides?
yes, at this stage the vets know who to talk to for such guides anyway, only people suffering are any new players trying to join
Re: Allow 100% guides?
On board with this idea. I think it's information that could really help and encourage newer users.
"Come forth into the light of things,
Let Nature be your teacher."
- William Wordsworth
Let Nature be your teacher."
- William Wordsworth
Re: Allow 100% guides?
I don't like 100% guides for a reason: Players tend to try the lazy way instead of trying to find the best way themselves. And quite a few of the 100% guides already existing are wrong, outdated and will end up causing more prejudice to players using them.
Re: Allow 100% guides?
Well the "lazy way" exists already and I'm sure that most players know someone whom they can ask for a somewhat working guide. This however might not be the situation for new players, if and when we get them. The current situation is that old guides are in circulation and at times they might be partially updated. If however posting 100% guides would be allowed, the discussion of those said guides would also be allowed and soon the players would most likely be able to get more updated and accurate guides which can be used by new and old players alike.Vulcan wrote:I don't like 100% guides for a reason: Players tend to try the lazy way instead of trying to find the best way themselves. And quite a few of the 100% guides already existing are wrong, outdated and will end up causing more prejudice to players using them.
I don't want to nitpick but there are sort of 100% guides in the forums and the website already. You don't need to be a genius to figure out what the guides for weapon skills are if you just look at the skill requirements of the weapons. Also there are some macros that contain either a guide or even train some skill to 100% so these sort of borderline cases already exist.
I consider this a change that should have been done ages ago.
Re: Allow 100% guides?
Is this an all or nothing discussion? For instance, will guides for lock picking, remove traps, poisoning, magic resistance, taming, etc. be shared?