Looting restriction by script

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Moderator: Game Masters

How many items would be best amount for looting?

None, looting rules is better system
17
46%
2
0
No votes
3
3
8%
4
2
5%
5
3
8%
6
2
5%
More than six
10
27%
 
Total votes: 37

Hilda
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Re: Looting restriction by script

Post by Hilda »

How about, 2(or 10) clothes, 4(or 15) pieces of armor, 1(or 25) weapons and then 3(or 50) of anything that's not considered a cloth, weapon or armor?

The numbers are a mix of something fair and what I want (Just making sure Glar understands me!)
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Boris
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Re: Looting restriction by script

Post by Boris »

Same thing applies here as to everything else. You get something, you loose something. So if robbers loose gain from robbing, ofcourse it means gain on something else. It could be the destruction of Wrong, perhaps a massive nerf in improsonment or something else.

The reason why the current rules must change is due to magical clothing. The same evolution what already has happened to armor/weapons, must happen to magical clothing.

Edward, I answered to that earlier. Will not be possible.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Palma
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Re: Looting restriction by script

Post by Palma »

I see abuses on this.

Robber 1
Robber 2
Robber 3

Each robber robs 100 items
Robbers give all items to robber 1

Robber 1 dies to law who came to rescue the robbed items
Law can only loot x items

Victim is unhappy, robbers had fun and gained the day.
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Ivan
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Re: Looting restriction by script

Post by Ivan »

What about making clothes and skill increasing jewels only items that are not allowed to be looted? sounds fair?
Jyrgen
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Re: Looting restriction by script

Post by Jyrgen »

Palma wrote:I see abuses on this.

Robber 1
Robber 2
Robber 3

Each robber robs 100 items
Robbers give all items to robber 1

Robber 1 dies to law who came to rescue the robbed items
Law can only loot x items

Victim is unhappy, robbers had fun and gained the day.
Even if there's only one robber, the system would cause complications. Let's say law would kill the robber right after robbing someone. Thus, law would only be able to retrieve the robbed goods, leaving robber's things untouched. So the robber would basically lose exactly nothing in a situation like that. Unless law decides to screw the poor person who got robbed.
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Biao
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Re: Looting restriction by script

Post by Biao »

Ivan wrote:What about making clothes and skill increasing jewels only items that are not allowed to be looted? sounds fair?
No. The point of all this is making cloths lootable now.
KaneThun
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Re: Looting restriction by script

Post by KaneThun »

What about vendor newbefie clothes for 200k for a month?
Only clothes that are really expensive worth it and will reduce the money in UO economy which is good for inflation
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Ivan
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Re: Looting restriction by script

Post by Ivan »

Biao wrote:
Ivan wrote:What about making clothes and skill increasing jewels only items that are not allowed to be looted? sounds fair?
No. The point of all this is making cloths lootable now.
then just make it clean looting
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Boris
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Re: Looting restriction by script

Post by Boris »

KaneThun wrote:What about vendor newbefie clothes for 200k for a month?
Only clothes that are really expensive worth it and will reduce the money in UO economy which is good for inflation
200k per cloth per month could work.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Monad
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Re: Looting restriction by script

Post by Monad »

Jyrgen and Palma raised good arguments against this system which definitely needs to be revised. We'll discuss about those on our forums but meanwhile keep voting.
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