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Re: Looting restriction by script

Posted: Wed Nov 16, 2011 10:03 pm
by Wolfie
Boris wrote:200k per cloth per month could work.

- Boris
If this come into action I really don't care how many items could be looted. Put me for 5 i guess then :D seems what everyone wants?

Re: Looting restriction by script

Posted: Wed Nov 16, 2011 10:06 pm
by Biao
KaneThun wrote:What about vendor newbefie clothes for 200k for a month?
Only clothes that are really expensive worth it and will reduce the money in UO economy which is good for inflation
I like this idea too.
In this way atleast the ones using indys would be loosing something.

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 1:16 am
by Glarundis
for 200k a month, each cloth, i'll insure 0 of my clothes :P

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 1:26 am
by KaneThun
for 200k a month, each cloth, i'll insure 0 of my clothes
That would be your own choice

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 1:32 am
by Glarundis
200k a month for each cloth.
let's say you have 5 indies, not that hard.
anatomy,tactics,mace,med,healing, for a full clothed priest.
1 million a month?where are you going to get 1 million a hunt?
That's 250k every week. More than a big hunt a week, only for your clothes :P
But hey, after that, I don't think you need more money to buy new stuff since you have it all, that is true. But sucks paying that much every month just for your clothes.
Don't think people will, month after month, be able to do that.
This is basically allowing clothes to be looted except for geeks who do nothing else but play uo

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 1:40 am
by Wolfie
This is why you only "insurance" a couple of cloths. Not all of them.

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 3:12 am
by KrondorZuula
Glarundis wrote:200k a month for each cloth.
let's say you have 5 indies, not that hard.
anatomy,tactics,mace,med,healing, for a full clothed priest.
1 million a month?where are you going to get 1 million a hunt?
That's 250k every week. More than a big hunt a week, only for your clothes :P
But hey, after that, I don't think you need more money to buy new stuff since you have it all, that is true. But sucks paying that much every month just for your clothes.
Don't think people will, month after month, be able to do that.
This is basically allowing clothes to be looted except for geeks who do nothing else but play uo

Glar you forgot, resist and tracking

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 5:46 am
by Tyrion
Palma wrote:I see abuses on this.

Robber 1
Robber 2
Robber 3

Each robber robs 100 items
Robbers give all items to robber 1

Robber 1 dies to law who came to rescue the robbed items
Law can only loot x items

Victim is unhappy, robbers had fun and gained the day.
Also see abuse of the mechanics of the system, similar to what you just stated but from a script perspective. Can a stable script be constructed to account for these variables? Personally i'm not for the idea to allow the script to handle this aspect of the game based on the limitations inherent in the core (POL) currently used on this shard.

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 6:43 am
by Biggs
the current looting rules are fine, religions should play a more active role in preventing theives from being on their land.

Re: Looting restriction by script

Posted: Thu Nov 17, 2011 8:56 am
by Darian Darkmind
Boris wrote:Current rules is no option. Same thing for over 6.

- Boris
Then why add them to the poll? Make a new poll without these options forcing people to choose the one they think would be the "second best"