Veins and loot are no problem. Both can be dealt with (without bothering Wille).
One option is keeping magical armor/weapons from iron/normal bone/normal leather/normal wood in the world. This way druids/necros have less/none to loose.
- Boris
Magical items
Moderator: Game Masters
Re: Magical items
Leather armor is best for sneaking, because it's literally made from hide.
Re: Magical items
So, you would basically just ban the 'rare' hides/bones/metal from magical armor/weapons?
Works too.
Works too.
Re: Magical items
Pre-fix on Kryss for stabs
Order and Chaos shields
Druid and necro staff
Item Id
Fun in hunting and expecting to find cool leet mauls and spears
This doesn't change the problem of the friend with smith cause they keep getting supplied
Items with charges
Pre-fix smith hammers
Fire protection, sneaking charges, etc.
So far all I remember
Order and Chaos shields
Druid and necro staff
Item Id
Fun in hunting and expecting to find cool leet mauls and spears
This doesn't change the problem of the friend with smith cause they keep getting supplied
Items with charges
Pre-fix smith hammers
Fire protection, sneaking charges, etc.
So far all I remember
ICQ: 621133872
Re: Magical items
Everything can be covered, except muling.
- Boris
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
- Edward Sinclair
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Re: Magical items
If you're going to remove magical items i.e. chest plate of invul, boost armours made by merchants.
Consider that plate invul is far cheaper than empy plate- plenty can afford invul plate to hunt in but not empy, when you remove invul plate, you're left with crappier gear within your financial abilities. PvM-wise this will be a nerf nerf as often player/merchant made items don't have as much AR so you're going to need to compensate that by boosting merchant made items.
Consider that plate invul is far cheaper than empy plate- plenty can afford invul plate to hunt in but not empy, when you remove invul plate, you're left with crappier gear within your financial abilities. PvM-wise this will be a nerf nerf as often player/merchant made items don't have as much AR so you're going to need to compensate that by boosting merchant made items.
You win some, you lose some.
Re: Magical items
Bowyer market wouldn't change only way to fix it is to wipe every single bowyer from the shard simple as that, also never seen a composite bow of vanquishing myself or any good high end bow.What if there were no magical weapons/armor from ores/bones/hides/wood? This would revive especially our tailor/bowyer markets and would bring more business to smiths aswell. All items in the game would be merchant made. The cost would be variety, thus the question...
Variety or economy?
- Boris
Add some kind of platemail that gives a bit more ar then vampire bones and 3 resistance per piece if you wipe all magic weps/armorIf you're going to remove magical items i.e. chest plate of invul, boost armours made by merchants.
Consider that plate invul is far cheaper than empy plate- plenty can afford invul plate to hunt in but not empy, when you remove invul plate, you're left with crappier gear within your financial abilities. PvM-wise this will be a nerf nerf as often player/merchant made items don't have as much AR so you're going to need to compensate that by boosting merchant made items.
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Re: Magical items
Bowyer market is pretty shit because of low number of bow users (77 archers, 14 rangers), most probably don't even use their bows and absolutely NO magic user uses a staff made by bowyer.
Getting rid of the magic staves will atleast help in that sense.
Getting rid of the magic staves will atleast help in that sense.
I whine, therefore I am
Re: Magical items
i wouldn't get rid of the magic items because of the special stuff that they add to the game. that special weapon or that special armor, the charges, that makes someone maybe better than someone else. if it's all up to merchant made items, it's a question of whoever has more money to get the best gear that can be made, nothing about finding good items.
i would fix the drop rate.
like it has been said, you see shitloads of magic studdeds, but how often do you see good magic bows?it needs to be adjusted. in general, it needs to be a lot more rare, so that not many will have that stuff.
about the merchants, it needs to be made so that their stuff is worth something. magic users don't use staves made by bowyers. make those kind of staves stronger then.
and the smithy stuff is just too pricy compared to invuls. smiths need to lower the prices, or they need more veins (in any case, i think they need more veins)
i would fix the drop rate.
like it has been said, you see shitloads of magic studdeds, but how often do you see good magic bows?it needs to be adjusted. in general, it needs to be a lot more rare, so that not many will have that stuff.
about the merchants, it needs to be made so that their stuff is worth something. magic users don't use staves made by bowyers. make those kind of staves stronger then.
and the smithy stuff is just too pricy compared to invuls. smiths need to lower the prices, or they need more veins (in any case, i think they need more veins)
Re: Magical items
Actually most archers/ranger have their own bowyer or a friendsTalerco Pious wrote:Bowyer market is pretty shit because of low number of bow users (77 archers, 14 rangers), most probably don't even use their bows and absolutely NO magic user uses a staff made by bowyer.
Getting rid of the magic staves will atleast help in that sense.
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Re: Magical items
KrondorZuula wrote:like in the other topic Dara was saying to add bigger and better monsters, IMO that would be almost the best route, then you can add better bone types like greater vampire bones, greater giant bones, or have special enhance stones drop that tailors can embue into armors while crafting, an smiths also I suppose, and you have to make a new piece and embue the stone while crafting, one stone per one use. Make them rare to drop, with many enhancements, that way with these enhancements it will boost you a little more than normal to fight the bigger and better bosses/mobs. Could do the same with weapons, and add specific monster bonuses, extra dmg to Deamon, ophidians ect, not a huge bonus but noticeable