1. Veritas casters have always been more powerful than those without veritasRaphael de Vitus wrote:Imo just leave everything how it is, its been this way for years and hasn't made the Veritas casters any more powerful. Since my time at pang i've always saw Tekstone win the majority of fights due to their Great teamwork so nerfing these rites would make them the strongest by far because they've been without a good pvp rite for like 8 years and had to deal with it.
2. Tekstone wins with teamwork? Correct. However, teamwork is about skills and skills are something you can learn as well. Veritas on the other hand is something that you either have or don't have.
3. Yes, we've been without veritas since day one and we've learned to deal with it. We've learned to deal with it by trying to play as a team. So, without veritas you too would soon learn to rely more on teamwork and skills. The only reason why our teamwork is so "great" is because of our years of learning from our mistakes and DEATHS.
Kill and Sacrifice are a different thing. Also, why would this nerf make it harder? If you rush in and cast veritas, the necromancer runs. He will run no matter if you can spam it or just cast one. If you could still cast 2-3 malleus, you can still take the necromancer down. This changes absolutely nothing when fighting against necromancers.Demian wrote:This is making veritas and malleus/keening pretty much useless. And I still think this is way too early for this before some things are really looked at first -> Sacrifice and kill. I don't see any point to be involved in a battle with necros if this nerf happens. But the staff just conveniently keeps avoiding that subject.
I guess Tekstone priests aren't priests then? At least not before the keening boost? If priests become "as weak as" a well trained barbarian or knight then I say HELL YES. Where's the balance in that you ask? You answered your question yourself: Being equal with others is what balance is all about.Demian wrote:Shouldn't forget that's pretty much what makes priests, rites. Without malleus and veritas priests become weak babas/knights. Where's the balance in that?
How does that make you any less useful than a Imperial, Nature or Tekstone monk? It doesn't. It makes it balanced.Maximilian Lhoth wrote:For I play a heightened Law monk, I selfishly vote no, since this would render me close to useless except as a full support.
A 60 second cooldown would do the trick as well, yeah. I don't know which one is better though. With high mana consumption there's still room for team-play and well timed veritas in order to be able to cast more of them. With the longer cooldown, you might not run out of mana, but do you really need mana if you can't spam them?Edward Sinclair wrote:If the idea is to stop people from spamming macros/veritashi/malleustypical, wouldn't it be better to have a longer timer? So from 7 seconds delay casting veritas, you can have a 40, 50, heck even 60 second timer between every veritas cast? That way, with or without the "OP auras" that Laws and Imps are accused of having (despite Nature having their own kind of "aura" (notice the quotation marks?), greater mana regens, everyone uses their veritas sparingly.
It is obvious your opinion is biased. Both rituals are ridiculously powerful. Veritas is "everything in one package" where as keening and malleus are deadly with good team-work. Nerfing only malleus/keening while leaving veritas pretty much untouched, does nothing but remove Tekstone's only weapon against veritas spam. It HAS to be both nerfed.Glarundis wrote:my suggestions are to increase veritas to 40 mana and keening/malleus to 50 mana. people will use them, but a tad less. we can adjust further from there, but this is better than nothing.
Off topic;
This topic is funny. All Tekstone members are ready to nerf the rituals, even when it means our own OP keening gets nerfed as well. We are ready to do so because it makes PvP fun. Law on the other hand is trying to defend and hold on to their OP tomes by any means necessary. Yet, people always say Tekstone is biased, selfish and bunch of whiners? It doesn't take a genious to see which side of the players are actually selfish, biased and whiners.