I didn't really want to re-make the whole durable-indy ruin-vanq defense-invul system because it will probably have a lot of impact in stuff we got no clue at the moment, such as pvm, pvp, etc.
However, I understand that people who don't have much time right now, don't want to be figuring out every little RunUO complicated things. I wouldn't myself.
So here's the thing, I am willing to make all the necessary changes for this to be more or less like it was before, if you guys understand that there will be issues to solve, we will have to test and so on, to try and find the right damages to the right defense levels, etc etc. Meaning, that initially you might be doing shitty damage to others, etc. that you recognize, just report, do those "test" lists that show your 40 hits results etc.
Let me see if I can list what would change (I might be forgetting something, this is just what comes to mind)
What would disappear:
-Weapon abilities
-Weapon attributes
-Current leather/armor systems
-Slayer properties
Everything else that doesn't look like the old ruin-vanq things etc.
What would appear:
-Two tile weapons
-Vanq, invul, indy stuff
-Ores like the old days, no visible atribbutes, just different resistances and hidden properties like spine's absorbe, scarletite's reflect, etc.
Not saying that we wouldn't introduce the abilities or attributes later, but maybe they could be special skills or something dunno.
Feel free to ask any questions before you cast your vote. Also please note if you remember any other thing that would need changing in order to prevent abuse/problems.
If you guys decide this to go forward, as this is a major pvp system change and I'm human to forget stuff around, I will also ask big bad Iktomi to make a special rule for those who find abuses on this and fail to report

So, old way how it used to be in Pang1?
Or keep it as it is right now in RunUO?
Note that this might cause a bit of a delay in launching the shard. Also dependent on you guys's help on the tests.
It's really your call
