Townstones
Posted: Tue Sep 22, 2015 9:43 pm
Basically the townstones or "mayor system" how it is more commonly known have several well known bugs. Plus they are connected with the siege system.
What happens is that at this point (besides the bugs) we are using a new way of creating and handling guards in towns which improves server performance by a bit. Problem is, that the old guards were connected to the townstones and the siege system, to implement all of those connections it will take us(me) some time to fix it delaying the official opening day.
We have plans to re-do the siege system and bring back the townstones within the first month or so after the shard opening, so I don't think it'll be missed during that time frame.
The question now is, would you still like to keep the old townstones and have me work the details for the siege system (will delay official opening for a week or two) or wait until the new version is ready to come to life (no delay on opening, the only delay might be on the arriving of the siege system and re-vamped townstones)?
What happens is that at this point (besides the bugs) we are using a new way of creating and handling guards in towns which improves server performance by a bit. Problem is, that the old guards were connected to the townstones and the siege system, to implement all of those connections it will take us(me) some time to fix it delaying the official opening day.
We have plans to re-do the siege system and bring back the townstones within the first month or so after the shard opening, so I don't think it'll be missed during that time frame.
The question now is, would you still like to keep the old townstones and have me work the details for the siege system (will delay official opening for a week or two) or wait until the new version is ready to come to life (no delay on opening, the only delay might be on the arriving of the siege system and re-vamped townstones)?