New PVP rule test run 17.7.–17.8.
Posted: Mon Jul 09, 2012 8:42 am
Based on this topic: http://www.knoechel.dk/pangaea/viewtopi ... =15&t=8972
During the time 17.7.–17.8. we will test this new ruleset for one month and see how it goes. Reason for this whole change is that we (staff) and most of you players seem to agree that particularly the PVP rules have gotten too complex during the years. This change will require more adult-like attitude and behaviour from your part – you're in charge to make this work or not. So be prepared to do some mental changes in your gameplay and mindset if you think the following instructions doesn't fit to your current way of playing.
WHAT HAPPENS AFTER THE TEST RUN?
Consider all yourself as a big team who play this for fun against each other. And for the team to work out, play fair.
During the time 17.7.–17.8. we will test this new ruleset for one month and see how it goes. Reason for this whole change is that we (staff) and most of you players seem to agree that particularly the PVP rules have gotten too complex during the years. This change will require more adult-like attitude and behaviour from your part – you're in charge to make this work or not. So be prepared to do some mental changes in your gameplay and mindset if you think the following instructions doesn't fit to your current way of playing.
WHAT HAPPENS AFTER THE TEST RUN?
- If we receive lot of reports of assholish behaviour concerning lot of players, we will go back to the current ruleset after the test-run. This would be a clear sign that most of the playerbase are not ready for the change.
- If we receive lot of reports of assholish behaviour concerning FEW certain players, we will kick them out who can't handle them and continue with the new more simple ruleset with the players who can play without griefing others. We can't let few players to pollute the shard with their behavior.
- 1) .robber tag removed
- Removed to make it more simple, all reds are basically the same
- Robbers or murderers are not meant to be aided by guards
- What constitutes as robbers is on GM's discretion but this should be obvious for everyone. Systematic killing and looting of random players for example. If religions are caught doing this or helping the robbers, it will be piety drop. If unsure if you can help or not, ask staff first.
- You DO need a roleplay reason for killing someone (to prevent PK fest) and a screenshot of the killing as normally. However with this change it brings more responsibility to in-game politics/players, less to GM's. If someone you know has a reason to do so and kills you in-game, don't contact GM's but Law or your friends in-game. Reds can still be attacked for sole reason of being a murderer, but if someone does so, revenge is a good enough reason for the red to do the same to you.
- Again, to make it more simple. Current war rules have gone way too complex. Can be read from here: http://pangaea-world.dk/pangaea/rules/p ... player-pvp
- In this case we always talk to the leaders of the both party first if that's what they want
- There needs to be some way to end a war, this can be done by contacting a GM who will do the transfer of the money and end the war
- 1) Who are robbers and who are not
2) RP reasons are valid for killing someone (to prevent PK fest)
3) Declaring a war between two guilds/religions if it's not done by players themself
Consider all yourself as a big team who play this for fun against each other. And for the team to work out, play fair.