Players create the storyline in Pangaea, or do they?

For general discussion concerning Pangaea

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Johnny Walac
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Re: Players create the storyline in Pangaea, or do they?

Post by Johnny Walac »

Raziel Taeron wrote: Now, I created my character back in May, He was not 2 days old and (harvesting carrots I believe it was) and Thoeak Milner? (Sorry if I mispelled your name)
Robbed me in Western Britain fields. If not for Boris, he would have looted me I am sure.
Yeah, your not special man. Robbing baseclass is illegal and of bad taste. Nobody would wanna rob you.
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Kent Strider

Re: Players create the storyline in Pangaea, or do they?

Post by Kent Strider »

Just call his name and he is there!
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Monad
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Re: Players create the storyline in Pangaea, or do they?

Post by Monad »

Mike wrote:To sum it up, to be powerful you have to please the GM's. I'm not criticizing the current staff with this statement, it's just a fact.
Would want to hear where your experience comes to that statement.
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Maximilian Lhoth
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Re: Players create the storyline in Pangaea, or do they?

Post by Maximilian Lhoth »

Tyrion wrote:I for one would like to see that we dont have a King that sits in Britain. Law are technically (and this is my opinion) like the Cult of Tekstone except that they fight for Law and Order / Justice in the world. The best example I could think of equating them too would be Paladins in Forgotten Realms. This idea that they HAVE to serve a king and cannot deviate from that course is just rubbish IMO.
GM's play lords, deities, and in a way, all NPC's.

Thus, I ask GM's:

One thing I've always wondered about Law: what if Lord British actually gets, say, Cushing's syndrome or becomes possessed by Dennac, becoming a malevolent tyrant?

Question 1: Would Law turn against "evil" British? Would Winchester turn against British? Since GM's play Winchester, I guess they could answer this question about Winchester's personality.

Question 2: Can deities become corrupted or do they stay basically the same alignment?

Question 3: Could Winchester start to ask Law members to serve the forementioned malevolent tyrant version of Lord British?

Question 4: Is the primary function of Law/Winchester being authoritarian, virtuous or something between?
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Glarundis
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Re: Players create the storyline in Pangaea, or do they?

Post by Glarundis »

those are interesting questions.

now, i'm going to say something about what mike said and darian said.

mike, you can't really say that atm you have power if you please the gm's.
everyone gets free 40 piety, and it's up to ONLY the players to select who gets as far as 60 piety.
there are no piety boosts or piety drops given by the gm's (that i'm aware of) so i don't think you can say that. maybe before, it was like that in some cases, but not now. But like someone said before, maybe piety drops are a must when something that really breaks your deity's rp is done. For players to make sure they don't get piety drops, they should talk to gm's before doing something that changes their religion's rp.

now, about what darian said.

in that case, as a gm, i would find it very interesting and wouldn't change it a bit.
it was a player's char betraying other player's chars, with rp. just like nefer when she came back, joined law and stole/destroyed the sword of winchester or something like that (of course that's a bit more problematic because it would be permanent :P)
but in this case, i don't see why gm's should interfere. tekstone players didn't go against tekstone. they created chaos. they were cunning. they plotted for more power. I would, as a gm, like it.


About lhoth's questions, I would just say that, gm's could feel free (if it is approved by the majority of the players) that they'll slightly change a god (or maybe even corrupt a religion) and then together with players, build from that.


For instance, this entire thing with nature. I would really like it if it could be rp'ed as if dennac corrupted those members and somehow gaea couldn't do anything about it.
Or, like akkarrin posted sometime ago on the general rp section about johnny having been a tek all along when he moved to law and then nature, corrupting members, sending them to tekstone, now corrupting nature.
that would be just GREAT.


i also think that piety system and freedom of rp are connected. but i'll talk about that later, perhaps
Kent Strider

Re: Players create the storyline in Pangaea, or do they?

Post by Kent Strider »

Everyone gets free 40 piety now? wtf? Wheres mine?
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Wolfie
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Re: Players create the storyline in Pangaea, or do they?

Post by Wolfie »

Kent Strider wrote:Everyone gets free 40 piety now? wtf? Wheres mine?
I think what glar is meaning to say that you just sit on a timer and don't have to do anything to get your piety. Which i think is pretty lame, just waiting certain amount of days to get your 40piety you should have to do something for it.

Max does bring up a really interesting point. How far can we actually push a religion until GM intervention?
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Wolfie
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Re: Players create the storyline in Pangaea, or do they?

Post by Wolfie »

Biggs wrote:untill you ruin 10 years of rp in one day?
Isn't this why we have GMs? Surely they are going to stop this before it happens. I just think it would be interesting to push a religion to its limit like a certain religion has been done recently.
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Azrael
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Re: Players create the storyline in Pangaea, or do they?

Post by Azrael »

Glarundis wrote:there are no piety boosts or piety drops given by the gm's
If I am accurate Castiel gota piety drop for attacking a necromance in britain back when he was first turned red with johnny walac

^^
but thats what i was told. Havn't seen Castiel since so idk...
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