New PVP rule test run 17.7.–17.8.

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Monad
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Posts: 2522
Joined: Tue May 31, 2011 1:30 pm

New PVP rule test run 17.7.–17.8.

Post by Monad »

Based on this topic: http://www.knoechel.dk/pangaea/viewtopi ... =15&t=8972

During the time 17.7.–17.8. we will test this new ruleset for one month and see how it goes. Reason for this whole change is that we (staff) and most of you players seem to agree that particularly the PVP rules have gotten too complex during the years. This change will require more adult-like attitude and behaviour from your part – you're in charge to make this work or not. So be prepared to do some mental changes in your gameplay and mindset if you think the following instructions doesn't fit to your current way of playing.

WHAT HAPPENS AFTER THE TEST RUN?
  • If we receive lot of reports of assholish behaviour concerning lot of players, we will go back to the current ruleset after the test-run. This would be a clear sign that most of the playerbase are not ready for the change.
  • If we receive lot of reports of assholish behaviour concerning FEW certain players, we will kick them out who can't handle them and continue with the new more simple ruleset with the players who can play without griefing others. We can't let few players to pollute the shard with their behavior.
MAIN CHANGES
  • 1) .robber tag removed
    • Removed to make it more simple, all reds are basically the same
    2) All reds are attacked by all religion guards
    • Robbers or murderers are not meant to be aided by guards
    3) Religions still can't aid robbers
    • What constitutes as robbers is on GM's discretion but this should be obvious for everyone. Systematic killing and looting of random players for example. If religions are caught doing this or helping the robbers, it will be piety drop. If unsure if you can help or not, ask staff first.
    4) Everyone can be killed and looted but with proper RP reasons
    • You DO need a roleplay reason for killing someone (to prevent PK fest) and a screenshot of the killing as normally. However with this change it brings more responsibility to in-game politics/players, less to GM's. If someone you know has a reason to do so and kills you in-game, don't contact GM's but Law or your friends in-game. Reds can still be attacked for sole reason of being a murderer, but if someone does so, revenge is a good enough reason for the red to do the same to you.
    5) All war rules removed, war will only prevent murder counts to be collected 6) War will be initiated by GM's if the attacks are constant toward some guild or religion
    • In this case we always talk to the leaders of the both party first if that's what they want
    7) War can be ended by either side but have to pay 1 million as a surrender fee to the other guild/religion
    • There needs to be some way to end a war, this can be done by contacting a GM who will do the transfer of the money and end the war
Basicly this would mean that all what's left for GM's to supervise are:
  • 1) Who are robbers and who are not
    2) RP reasons are valid for killing someone (to prevent PK fest)
    3) Declaring a war between two guilds/religions if it's not done by players themself
Rest will be up to players hands. This will mean more freedom, less complex rules, more responsibility and more co-operation required from players. If we'd see assholiness and abuse of freedom, we would use the asshole rule more often to stop the madness.

Consider all yourself as a big team who play this for fun against each other. And for the team to work out, play fair.
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Monad
Game Master
Posts: 2522
Joined: Tue May 31, 2011 1:30 pm

Re: New PVP rule test run 17.7.–17.8.

Post by Monad »

New rules are now in place and will run for a month as a test run.

Changes to the rules

ROBBERIES

REMOVED: You are not allowed to rob without a robber tag - contact a member of the staff to be tagged as a robber.
Reason: .robber tag was there to prevent robbers take aid from the religion guards. Now when all reds will be treated the same by the guards, it's not necessary. Also to make things more simple.
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REMOVED: After each robbery, you are obligated to upload enough screenshots, to prove proper role play. The screenshots should be uploaded as fast as possibly, to ease the GM’s workload. If there are no or invalid proves of the role play involved in the robbery, within one hour after the robbery started, the robbery is considered illegal.
ADDED: After each robbery, you are obligated to take enough screenshots to proove your roleplay valid just like when attacking someone normally.
Reason: Having a screenshot when asked for it is enough in any situation when you attack someone.
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REMOVED: If person B refuses and runs or takes up the fight, person A may kill him. Whoever wins the fight has full right over all the dead persons belongings.
Reason: Obvious sentence, no necessary to point it out.
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REMOVED: After it is made clear that person A want to kill person B, Person B is allowed to attack without any notice.  If person B attacks, he must be able to prove with a screenshot that A tried to rob him.
Reason: Obvious sentence, falls under the category of "always take screenshot if you attack first".
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LOOTING

ADDED: There are no rules in looting anymore. Everyone can loot each other as long as the RP is justified for the killing or if it's a robbery in the question. If a guild or some group of players are constantly looting and killing people without a stated robbery, war or clear RP reason, it's on GM's discretion to declare the group of players as robbers or not.
Reason: Looting rules were way too complex, this makes it more simple for everyone.
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WAR

ADDED: Main reason for two guild to initiate a mutually agreed war is to avoid murdercounts to be collected on your character but still have fun with PvP. Members in both guilds can see this, when members of the other guild are orange to you, and not the normal (blue, red or grey). War can be set from the guildstones by the guildmasters or by gamemasters if they see war should be put in place but either side is not accepting for a reason or another.
Reason: To make it more simple.
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REMOVED: You may not have a character in both warring parties.
Reason: The possible harms with this rule overrides the benefits. We expect players to take responsibility on this issue.
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REMOVED: If a religion/guild declare war, on another religion/guild, on thier alter/guildstone, and the religion declared war opun, doesent accept. Then the party not accepting the war, may not carry out acts of war, on the declaring party. If this isn’t uphold one warning will be given, If the acts of war doesn’t stop after this warning, then the war will be declared on both sides. This rule doesn't apply to red factions because murderers can be universally attacked for the sole reason being red. If however there are constant attacks toward the red guild/religion, GM can initiate a war on his own discretion but it cannot be requested by players.

Examples of WAR ACTS :
<ol>
<li>1: Repeated raids on warring parties "Town" / "guild".</li>
<li>2: Repeated raids on warring party’s members.</li>
</ol>
Examples not considered WAR ACTS :
<ol>
<li>1: Single attacks on warring parties "Town" / "guild".</li>
<li>2: Single attacks, needed to perform a rescue (Wrong, imprisonment etc.)</li>
</ol>
<strong>Declaring war on Law</strong>:
Should a guild or religion declare war on Law, and the war is accepted, the guild/religion will not be turned red. If however there is any kind of fighting inside or near a guarded area, the guild/religion members will be turned red, without warning. If there is no GM’s online during the fight, a screenshot should be uploaded to the website and the staff notified about it.  Outsiders, who help the guild/religion, will also be turned red, if the fight is inside or near a guarded area. Spying, looting, healing, blessing, boosting etc for the guild/religion is considered helping. These rules also apply if Law initiates the war.

Reason: To make it more simple.
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REMOVED: If 2 guilds/religions has made an agreement about some common looting rules, and these rules include returning of items, then this exchange will be allowed if it’s done by a characters from each guild/religion, and not by alts. The exchange should be RP, since the agreement also is considered a private rule for their “war”.
Reason: Again, stating the obvious. No need for specific mention.
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ASSHOLE RULE

ADDED: Constant harrasment toward a specific player without a proper RP reason to do so
Reason: To prevent unnecessary griefing and harrassing out of OOC reasons.
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SPECIAL PVP RULES

ADDED: Religions and robbers
If a religion member is caught helping a robber under any circumstance, the member in question will either loose his piety or place in the religion. Helping them is not against shard rules so you won't get punished with a mark nor jailtime, but the religion gods do not accept robberies and therefore the characters doing that will be punished in-game instead.

Reason: This have been place for long time as non-written rule but now added to the rules aswell.
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REINFORCEMENTS

REMOVED: Pure guild/religion battles
If the battle is a fight between 2 guilds/religions, reinforcements can only attack on sight if the reinforcement’s guild/religion has accepted an alliance (on both guild stones) before the battle.
People not in any of the fighting guilds/religions may not join as reinforcement's, but they will have to consider it as a normal PvP situation, and will need to follow rules of such.

Reason: Too complicated. The remaining rules about reinforcement stays.
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ADDED: Also keep in mind that aiding a enemy of certain guild/religion can be considered a valid RP reason to revenge on you.
Reason: To help determine what can happen if one decides to go and help his friends on a fight against the enemy.
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Read the updated rules a whole from here: http://pangaea-world.dk/pangaea/rules/p ... player-pvp
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