At primary (100%) Anatomy, Parrying, Enticement, Swordsmanship, Mace fighting
At secondary (85%) Camping, Healing, Tactics, Tracking, Resisting Spells
At tertiary (65%) Item Identification, Detecting Hidden, Forensic Evaluation, Hiding, Archery, Meditation, Veterinary
At penalty (40%) Arms Lore, Fencing, Remove Trap, Wrestling


Maximum strength: 140
Maximum dexterity: 120
Maximum intelligence: 100
Maximum combined stats (statcap): 265

Stats required to join: Str: 80, Dex: 70, Int: 40
Skill required to join: Swordsmanship 65%
Either of these skills are required as well: Parrying 65%, Enticement 50%

A warrior called into the life of the church, the Knight is a pious warrior. Where a priest’s strength comes mainly from the tome, a Knight’s comes from the blade and tome, not nearly as adept at utilizing rites as a priest or monk, a Knight makes up for it in sheer brute strength. The Knight is the front line of any religious army, fighting hand to hand with those who excoriate his deity and beliefs.