At primary (100%) Peacemaking, Camping, Provocation, Resisting Spells, Tactics, Musicianship, Mace fighting, Veterinary
At secondary (85%) Herding, Tracking
At tertiary (65%) Item Identification, Detecting Hidden, Enticement, Forensic Evaluation, Magery, Meditation, Wrestling
At penalty (40%) Arms Lore, Evaluating Intelligence, Animal Taming


Maximum strength: 130
Maximum dexterity: 110
Maximum intelligence: 100
Maximum combined stats (statcap): 265

Stats required to join: Str: 70, Dex: 45, Int: 60
Skill required to join: Musicianship 65%
Either of these skills are required as well: Peacemaking 60%, Camping 65%, Provocation 60%

“Music, the magic which unlocks the soul.” It can be used to entrance audiences for both good and for ill, it can churn up emotions that have been tucked away to the darkest depths of a man’s soul and can bring forth a rapturous feeling from even the most wretched of men. A bard is the master of the note, enveloping those who are within listening distance with exquisite, meticulously written music. However, do not be fooled, a bard is no mere pub musician, whilst she may travel from city to city earning a bit of coin in a pub telling stories or keeping the drunken audience singing with her music, she can also be ruthless when it comes to hunting the wilds of the world. In a hunting party, her music can be euphoric, bringing hope and courage to even the most downtrodden of her group while at the same time she can play the most cacophonous of sounds to spread fear and intimidation amongst her enemies. She is quite a formidable foe should anyone wish to cross daggers with her, music, while being her strongest attribute, she is able to wield the heaviest of maces with deadly, crushing effect and with her limited Arcane knowledge, she can make a hasty retreat. Should she wish to hunt the wilds alone, she is a very capable lone hunter but is a good asset to a group as well.