At primary (100%)
At secondary (85%)
At tertiary (65%) Alchemy, Animal Lore, Item Identification, Arms Lore, Blacksmithy, Bowcraft, Peacemaking, Camping, Carpentry, Cartography, Cooking, Fishing, Herding, Inscription, Tactics, Archery, Tailoring, Animal Taming, Taste Identification, Tinkering, Veterinary, Swordsmanship, Mace fighting, Lumberjacking, Mining, Meditation, Detecting Hidden, Tracking, Wrestling, Enticement, Forensic Evaluation, Resisting Spells
At penalty (40%)


Maximum strength: 70
Maximum dexterity: 85
Maximum intelligence: 70
Maximum combined stats (statcap): 200

As this is a baseclass, there are no requirements to join and you are forced to do so at creation.

The merchant can become an expert in most areas, but his true strength lies in his profession – the skilled and mastered merchant will find his services very much needed and will have the possibility to earn himself a fortune by supplying the adventurers of these lands with what they might seek.