Your unfavorite changes of Pangaea. [Current staff]

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Glarundis
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Re: Your unfavorite changes of Pangaea. [Current staff]

Post by Glarundis »

perhaps provocation (to a minor level)
class system has improved a lot, but still more to do
same with religion balacing and religion vs non religion
and, this was player made things, but gm's allowed it, so i'm gonna have to say religious alliances lol. it was good for a while but don't think the benefits are as many as they should be. but that's just me
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Mike
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Re: Your unfavorite changes of Pangaea. [Current staff]

Post by Mike »

Glarundis wrote: and, this was player made things, but gm's allowed it, so i'm gonna have to say religious alliances lol. it was good for a while but don't think the benefits are as many as they should be. but that's just me
When I meant it was good, I meant that it allowed a 2v2 rather than a 2v1v1. Ideally the religions should stand alone.
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Glarundis
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Re: Your unfavorite changes of Pangaea. [Current staff]

Post by Glarundis »

yes, i think that it was necessary because 2v1v1 was simply too complicated for imptek side due to playerbase, and that's not how it should work. for pvp sake we somehow had to do it just to see that lawture alliance was also bit "stupid".

problem is when it will start to be pvm instead of just pvp, and the shard in a global sense seems so focused in being a massive group of players vs another massive group of players in pvp. and it goes round and round and round.
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Maximilian Lhoth
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Re: Your unfavorite changes of Pangaea. [Current staff]

Post by Maximilian Lhoth »

Cruxis Bane wrote:Shard is built on religions.
The problems of the shard, too, starting from early history to this day are built on religions. I personally support both balancing and weakening religions and making religion alliances allowed, but hard to form due to game mechanics.
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