Invasion Quest
Moderator: Game Masters
Invasion Quest
This quest will be ongoing, get used to it.
1) Britain is constantly under siege
2) All pvp is allowed and looting is allowed - let's stirr up some activity!
3) If you loose it, it's gone - don't come in Indies and whine to me when they're decaying in a pile of plague and keldien corpses.
The RP story behind it can be found on the general role play forums. It's a harsh quest which is intended to affect your daily lives since Britain is the biggest and great city.
The following is occurring or has been put in place:
1) A naval blockade with ships & mobs.
2) Bridge and passage way blockades & mobs.
3) Merchants have locked up to save themselves (Green doors)
4) The monsters re spawn incredibly fast and will keep spawning.
5) As the siege continues, they may take over more cities.
Failure:
1) failure to defeat each general in order, Haron, Dreston and Lucifer
2) failure to defeat the final boss - when he appears
3) failure to follow the ultimatum - This IS possible if there's enough RP/player input.
Victory:
1) gather the general's skulls
2) defeat the final boss
3) pay up and follow the ultimatum.
This quest will have real consequences and im trying to make the shard a more dynamic place, there is risk involved and this will be an bloody hard one to win.
The reward?
Quest deed + custom trophy? (maybe) + you save Britain Wahooo!
I'll leave this topic open, for any inquiries, but whining will be deleted and the player will be jailed on the forums for a day.
Toodles!
1) Britain is constantly under siege
2) All pvp is allowed and looting is allowed - let's stirr up some activity!
3) If you loose it, it's gone - don't come in Indies and whine to me when they're decaying in a pile of plague and keldien corpses.
The RP story behind it can be found on the general role play forums. It's a harsh quest which is intended to affect your daily lives since Britain is the biggest and great city.
The following is occurring or has been put in place:
1) A naval blockade with ships & mobs.
2) Bridge and passage way blockades & mobs.
3) Merchants have locked up to save themselves (Green doors)
4) The monsters re spawn incredibly fast and will keep spawning.
5) As the siege continues, they may take over more cities.
Failure:
1) failure to defeat each general in order, Haron, Dreston and Lucifer
2) failure to defeat the final boss - when he appears
3) failure to follow the ultimatum - This IS possible if there's enough RP/player input.
Victory:
1) gather the general's skulls
2) defeat the final boss
3) pay up and follow the ultimatum.
This quest will have real consequences and im trying to make the shard a more dynamic place, there is risk involved and this will be an bloody hard one to win.
The reward?
Quest deed + custom trophy? (maybe) + you save Britain Wahooo!
I'll leave this topic open, for any inquiries, but whining will be deleted and the player will be jailed on the forums for a day.
Toodles!
We shall draw from the heart of suffering itself the means of inspiration and survival.
Winston Churchill
Winston Churchill
Ert wrote:After a long tiring quest, Dante retires to his land of rainbows and marshmallows.
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- Joined: Tue Dec 02, 2008 6:05 am
Re: Invasion Quest
Well, it could work but once tek plagues again, like just now, it will lag too much to do anything.
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Invasion Quest
Tek? Plague?
Tek come and yar yar.
Awsome quest.
Tek come and yar yar.
Awsome quest.
- Daren Priesten
- Posts: 1247
- Joined: Sat Mar 28, 2009 5:24 pm
Re: Invasion Quest
This seems very interesting!
Re: Invasion Quest
Once I've fixed the lag (killed the mobs) Ill be banning solitude for one week.
We shall draw from the heart of suffering itself the means of inspiration and survival.
Winston Churchill
Winston Churchill
Ert wrote:After a long tiring quest, Dante retires to his land of rainbows and marshmallows.
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- Posts: 206
- Joined: Fri Dec 27, 2013 6:31 am
- Contact:
Re: Invasion Quest
so once the lag and stuff is gone, are you going to set up a rune to keep spawning keldies non stop?
or is there a timer for it?
where it wont respawn until x amount are killed or something after y amount of minutes
or is there a timer for it?
where it wont respawn until x amount are killed or something after y amount of minutes
--
Jarid Devine,
345-179-875
Jarid Devine,
345-179-875
Re: Invasion Quest
Runes respawn generals don't. You won't be able to kill all three today.
We shall draw from the heart of suffering itself the means of inspiration and survival.
Winston Churchill
Winston Churchill
Ert wrote:After a long tiring quest, Dante retires to his land of rainbows and marshmallows.
Re: Invasion Quest
Now your talkingDante wrote:Once I've fixed the lag (killed the mobs) Ill be banning solitude for one week.