Johnny Walac wrote:Ernil wrote:Johnny - but it also means that the risk the hunter involves himself with is much higher than that of the robber.
If we say the robber succeds in killing the hunter then he or she may take the clothes. However if the hunter succeds in killing the robber - what ? he takes his potions ?
This rule was not properly discussed before releasing it. It should have been you can loot weaponry or armor instead of clothes. With looting weaponry and armors it would also boost the economy for merchant classes.
As I said. The hunter knows the risk by putting cloths on. A red char can also wear cloths.
Edit: I didn't hear all this when it was dryloot. Everyones cloths can be taken. Red or not. If you don't wanna loose cloths don't wear them when solo hunting.
That is exactly why im all up for drylooting - This magical cloth rule is basicly created for the robbers. If there is risk for one party - there should be risk for the other.
There is absolutely no other point as to why only magical clothes would be looted. I mean if you want to boost the economy so selling stuff might actualy work again on the forums then implement drylooting. If you want to do it step by step to see how the shard would improve - then you picked the wrong "item" to start the test with. Obviously you should start with the basic items such as armors and weapons.
So far i havent seen a single decent statement as to why the lootable items should be magic clothing.
And dalton learn to ignore quintoz - he normaly posts stuff like that.