New Scripter!

For general discussion concerning Pangaea

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Jalel Emir
Posts: 240
Joined: Mon May 16, 2011 3:43 pm

Re: New Scripter!

Post by Jalel Emir »

If you need translation, you can always PM me. :)
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Vaux27
Posts: 3629
Joined: Mon Feb 14, 2011 5:54 am

Re: New Scripter!

Post by Vaux27 »

-Shortbow, composite bow and longbow are now correctly identified as weapons
What's this basically mean, mate? Identified as weapons to vendors orrr?

Edit:

Or do you mean in looting rules?
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Bardilicious
Posts: 37
Joined: Tue Oct 12, 2010 3:45 pm

Re: New Scripter!

Post by Bardilicious »

Nice to hear, congratulations :)
Though, your name does ring bells... I'm also in the process of learning scripting (not related to UO) and appreciate the mind ache that can result from trying to write a script with a simple function in mind :P I have lots of ideas that I initially proposed for Pang2, I'm considering posting them here but I did say *lots* of ideas....

Let me know if you're up for the challenge :)
Wille
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Re: New Scripter!

Post by Wille »

You can post ideas on the ideas board ;)

Identified as weapons means that they will spawn with the right kind of magic properties, are possible to be blessed, etc. Generally scriptwise what was only possible to be done to weapons wasn't always possible to be done to them, and now is. Things I do don't have an effect on rules, only scripts.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
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Vaux27
Posts: 3629
Joined: Mon Feb 14, 2011 5:54 am

Re: New Scripter!

Post by Vaux27 »

Wille wrote:You can post ideas on the ideas board ;)

Identified as weapons means that they will spawn with the right kind of magic properties, are possible to be blessed, etc. Generally scriptwise what was only possible to be done to weapons wasn't always possible to be done to them, and now is. Things I do don't have an effect on rules, only scripts.

Ahhhh ok! Sounds great, that will definitely be useful. Thanks!
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Vaux27
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Re: New Scripter!

Post by Vaux27 »

Changes:
-Fortified hats now gain the full property list of the target item. Ex:
A bandana -> An exceptional storm giant hide studded cap
= An exceptional storm giant hide studded bandana.

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