Legal guides (0-65%)

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Darion al'Ferran
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Joined: Tue Mar 03, 2009 12:28 pm
Location: Winland
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Re: Legal guides (0-65%)

Post by Darion al'Ferran »

jalabar wrote:Perhaps there is a 55 limit on skilling up with archery buttes?

You can gain up to 50 with butte. =)
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Johnny Walac
Posts: 4503
Joined: Mon Nov 17, 2008 3:05 pm
Location: Sweden

Re: Legal guides (0-65%)

Post by Johnny Walac »

Blide wrote: Anatomy:
20-40 - Yourself
40-45 - Healer
45-50 - Tinker Guildmaster
50-55 - Blacksmith Guildmaster
55-65 - Warrior Guildmaster


Camping:
20-65 - Keep using kindlings in war mode. You can train it like that to 65.


Detect Hidden:
20-65 - Do it with a friend training hiding. The person must be hiding
around your detecting target. If you have 30% detect hidden, use someone
with 40 hiding. If you always find him, try with someone with higher
hiding, and if you can never find him do it with someone that has lower
hiding.


Healing:
20-60 - Just keep healing your wounds. The more wounded you are, the
harder it's to heal.
60-65 - You can use lesser poison on yourself and after that cure yourself.
Personally I think these works better.

Anatomy

00 - 20 Vendor train
20 – 30 Inn Vendor
30 – 40 Banker
40 – 55 Blacksmith Gm
55 – 65 Adventure GM

Camping:
Use kindlings but NOT in war mode.

Detect Hidden:
You can try detect someone with 1-25% more hiding then your detect.

Healing:
30-63/65 Lesser poisons
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