New Player Area Grave Yard

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Ares

Re: New Player Area Grave Yard

Post by Ares »

If so many of you think it's a problem I don't mind making a new spawngroup without the knights.. But there are other things to fight as well. Mongbats and headless dudes and ratmen for example (not sure if the ratmen are easier).

And Cyrus, don't be so dramatic.
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Elsabet
Posts: 163
Joined: Sun Jun 23, 2013 10:53 am

Re: New Player Area Grave Yard

Post by Elsabet »

guys you gotta get yourself some decent bone armor! I was a new player on Pangaea last month and had the exact same thing happen to me. The bone knight is tough, true...and I agree he probably shouldnt be in the new player's grounds. But when you have some nice armor, such as a starter set of vampire bone, you will die a lot less and have a lot more fun.

That and some skills and you will be able to fight the bone knight and most of the critters in Despise. If you use the lever to go into Despise, watch out for potion throwing lizardmen, ratmen, giant spiders, and giant slimes. The aforementioned mobs seem difficult but they really just require some tactics...giant slime needs to be hit with magic...the potion throwers, chase them around with weapons..they are big cowards.

I heard the Wayfarers Guild sometimes gives armor and weapons out.
Raemonn
Posts: 142
Joined: Wed Jul 03, 2013 2:42 pm

Re: New Player Area Grave Yard

Post by Raemonn »

Elsabet wrote:
I heard the Wayfarers Guild sometimes gives armor and weapons out.
Not only sometimes. There's boxes full of gear for new players to take.
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Baoler
Posts: 79
Joined: Wed Jul 04, 2012 9:20 am

Re: New Player Area Grave Yard

Post by Baoler »

I just want to say everything else about new player area seems perfect as is to me. I don't want the players to get a false sense of ease either I just feel a small tweaking is in order. The graveyard is the first area in the new player area where players see monsters. So i can only presume that will be one of the first area's they try to conquer.
Baler from JE
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