Demian wrote:Just a few small questions about this..
1. Will we get a temple like before, or do we have to get our own place for the religion hq?
2. Can we create ANY new religion of our choice, or are we restricted to Law/Imp/Tek/Natu?
3. Let's say we recreate Law. Will we have to follow the exact same "philosophy" as the previous Law had, or can we make modifications?
If this stuff is explained with the RP context later, you can just ignore. Thanks.
1) We'll see how it goes, following what happens IG.
2) We have a basic idea of what we want for the future religions, but we won't be discussing them since we believe the players should choose the way to go. In the end, some supervision might be necessary but good ideas are always welcome.
3) No. Nor we would expect old religions to be recreated, as they were part of the problem.
Keep in mind religions will not be taken lightly. Since guilds will be able to influence the outcome of the world and it's politics, and since religious characters will always have a tome, how strong or weak it may be, it'll take a massive effort to turn a guild into a religion.
KrondorZuula wrote:Is wrong jail going to be removed now because of the guilds ability to take a town over?
There were talks of changing the jail system, but that'll probably be worked alongside mayor system, guards and so on... Basically there was a possibility of dividing the world into regions (actually, it's how it works already), and in each region a character being able to have a different status. So you could be, for example, wanted in Minoc, Trinsic and Skara Brae but allowed in Britain, Vesper or Yew, depending on your guild's political stance with governing bodies in those cities.
That also means robbers/criminals will require a whole different stance and a tag to go with it, and not only allows them to build a haven of their own as it'll make it much harder for them to be anywhere at all.
Again, players will create their own path and their own world.