New hunting ground: Sorib Island

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Mike
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Re: New hunting ground: Sorib Island

Post by Mike »

:/
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Boris
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Re: New hunting ground: Sorib Island

Post by Boris »

Heh, just realized the Island was suppose to be named Sirob Island - but too lazy to change word listeners/etc.

Live with it!

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Leather armor is best for sneaking, because it's literally made from hide.
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Vaux27
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Re: New hunting ground: Sorib Island

Post by Vaux27 »

Spell check ftw. :lol:
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Johnny Walac
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Re: New hunting ground: Sorib Island

Post by Johnny Walac »

Just wondering if there are any plans for Malas dungeons in the dryloot area?
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Alteran

Re: New hunting ground: Sorib Island

Post by Alteran »

nope

alteran
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Johnny Walac
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Re: New hunting ground: Sorib Island

Post by Johnny Walac »

Alteran wrote:nope

alteran

Ah okey.

Any plans for Malas Dungeons in Felucca or another non-dryloot area?
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Kent Strider

Re: New hunting ground: Sorib Island

Post by Kent Strider »

Do we need a scripter for that? If not I like the idea, going to miss Abyss :P
Melkor
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Re: New hunting ground: Sorib Island

Post by Melkor »

I believe you do not need scripters to populate a dungeon and set the entrance teleports.
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Johnny Walac
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Re: New hunting ground: Sorib Island

Post by Johnny Walac »

Melkor wrote:I believe you do not need scripters to populate a dungeon and set the entrance teleports.


Only need to change the entrance. I belive the mobs are still there?
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Boris
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Re: New hunting ground: Sorib Island

Post by Boris »

Adding a portal to Doom was on the first plan. It might come back as a lever from Sorib, but for now Sorib is enough with it's fat loot. Currently other more important stuff coming from both me and Alty.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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