PvM discussion.

For general discussion concerning Pangaea

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Zaradon
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Re: PvM discussion.

Post by Zaradon »

There's one thing i dont understand. Im not sure if it's necessary but. I've personally noticed a big difference in a mob if it loots something. I mean, if the "yoink" appears above its head, after that the caster seems...Invincible..

It's wow.. Stressing and just totally opposite of fun.
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Zaradon
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Re: PvM discussion.

Post by Zaradon »

I'm curious of what kind of complaints any of you have in the PvM section, working on an idea.
Trying to dig out as much information about the problems people don't hunt nowadays.

I have made a list here of main/possible complaints about PvM from what i've seen on the forums/talked to players.

Main complaints about PvM;

- Casters cast too fast.
- No complaints on Hitting mobs (?)
- Equipment doesn't count in most cases.
- Errors in Elements vs. Gear
- Poor loot for the time consumed.
- Skills/stats dont work as they should (i.e sucky hitrate/high failrate on magery/Parrying issues).
[Added] - Inhumane behaviours of NPC's in different scenarios

Anything else someone might want to add?
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Glarundis
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Re: PvM discussion.

Post by Glarundis »

Zaradon wrote:
- Equipment doesn't count in most cases.

- Poor loot for the time consumed.
- Skills/stats dont work as they should (i.e sucky hitrate/high failrate on magery/Parrying issues).


PLEASE STAFF FIX THIS!

it seems that our AR doesn't make that big difference against hard hitting mobs, you'll get hit anyways :P

i don't use parrying, but i heard many ppl complaining about this (and EVERYONE complains about the hitrate)

but the MAJOR reason is. why would we spend all the time + the annoyance of failing spells, failing hits with 119 maces and stuff, and then, get the loot we get?
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Zaradon
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Re: PvM discussion.

Post by Zaradon »

Im already working on the ideas for each of the complaint, Glarundis. :)

Hopefully they'll have a look at it.
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Boris
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Re: PvM discussion.

Post by Boris »

Keep them coming. I'll be happy to turn them down.

- Boris
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Mike
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Re: PvM discussion.

Post by Mike »

Glarundis wrote:
Zaradon wrote:
- Equipment doesn't count in most cases.

- Poor loot for the time consumed.
- Skills/stats dont work as they should (i.e sucky hitrate/high failrate on magery/Parrying issues).


PLEASE STAFF FIX THIS!

it seems that our AR doesn't make that big difference against hard hitting mobs, you'll get hit anyways :P

i don't use parrying, but i heard many ppl complaining about this (and EVERYONE complains about the hitrate)

but the MAJOR reason is. why would we spend all the time + the annoyance of failing spells, failing hits with 119 maces and stuff, and then, get the loot we get?
It's Pang bro.
"last i knew it was illegal to hate someone" Richard Mota
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Johnny Walac
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Re: PvM discussion.

Post by Johnny Walac »

Zaradon wrote: - No complaints on Hitting mobs (?)
- Equipment doesn't count in most cases.
- Errors in Elements vs. Gear
- Poor loot for the time consumed.
- Skills/stats dont work as they should (i.e sucky hitrate/high failrate on magery/Parrying issues).
[Added] - Inhumane behaviours of NPC's in different scenarios

Anything else someone might want to add?
Your out of your element Zaradon.
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Quintoz
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Re: PvM discussion.

Post by Quintoz »

Honestly, this is pang bro.

If you want more hitrate they are gonna drop damage so you can hit everytime with your maul but it does 20 dmg, will that be fun?
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Stop the cuckening on Pang #MakePangGreat
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Zaradon
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Re: PvM discussion.

Post by Zaradon »

No, but i think its they are who whine about "item loss from the world"

They should already have implemented complete breaking of them equipment vs. environment/mob/effect.
The hitrate can be better, why not? They can always double/or boost the amount of the HP for mobs. It wont be any easier, it will take the same time with less failing. That's what im trying to get from here. Training all the skills with Pang's gainrate should be rewarded somehow.

Simple.
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Monad
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Re: PvM discussion.

Post by Monad »

Zaradon wrote:It wont be any easier, it will take the same time with less failing. That's what im trying to get from here.
Care to tell me why adjust manually 300+ mobs if the result is the same? Also you're forgetting how could this affect to fighting the casters. Let me tell you, it would make it awfully easy to hunt them with no effort at all.
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