A problem with the new rule
Moderator: Game Masters
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Re: A problem with the new rule
Can someone name the last time when there was a war between 2 blue guilds or a proper assassination?
I whine, therefore I am
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Re: A problem with the new rule
This rule is retarded. I cant believe the staff is not seeing that. Its truly insane
Re: A problem with the new rule
unfortunately noTalerco Pious wrote:Can someone name the last time when there was a war between 2 blue guilds or a proper assassination?
- Mag'etherian
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Re: A problem with the new rule
Problem with assassinations from what I've been told by a few is the fact you need to make a public note stating who you're out to kill (the assassin has to). What assassin ever does that? "Hey Bob Jerkhole, I, Ansalon Xavier am coming to kill you." You shouldn't need to write a public note for assassinations. It's not an assassination if it's made public, it's just a kill.Talerco Pious wrote:Can someone name the last time when there was a war between 2 blue guilds or a proper assassination?
No, I'm not high. That was just an example of why two mercnary guilds don't need to war eachother just because they're both mercenary guilds.
Re: A problem with the new rule
assassinations need to be changed, in terms of how to rp it, and the mechanics of it, like, stealth, damage from the kryss, etc. to make it useful. and also, looting 1 item?it's already like, almost impossible to find the target and get an opportunity, escape, etc etc
unless you like to sit hours at the same spot and know the routines of the chars, like, alchemists buying regs, etc. who wants to sit one hour waiting for that?and even then, stealth being as slow as it is, if you're unlucky and the other guy is fast enough, he'll be gone before you did it..
unless you like to sit hours at the same spot and know the routines of the chars, like, alchemists buying regs, etc. who wants to sit one hour waiting for that?and even then, stealth being as slow as it is, if you're unlucky and the other guy is fast enough, he'll be gone before you did it..
Re: A problem with the new rule
Only assasin i'd hire is one with 100% cause he deserves it. just saying hit me up
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Re: A problem with the new rule
I think its wierd that the only people who have a problem with this are the reds who are driving away the playerbase..
- Darian Darkmind
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Re: A problem with the new rule
Wasn't it pretty clear?Monad wrote:Why would anyone be a robber if they can simply force all active guilds in war with them or if not accepted, be immune from the attacks?Darian Darkmind wrote:It's actually very simple. And we should try to keep it as simple as well. I'd personally love to see the old system where you could kill anyone you want as long as it's "RPed". And if you killed someone, you were allowed to loot whatever you wanted. However, it seems that time is in the past so then I'd suggest the following.Glarundis wrote:it's hard to come up with a working way i guess?
Killing and looting:
1. A robber (Blue or red) can be attacked, killed and looted anywhere by anyone solely on the reason that he is tagged a robber.
2. A red player who is not a robber can be attacked by everyone, but only looted by a robber, a member of Law or a guild in war.
3. A blue player who is not a robber can be attacked by everyone, but only looted by a robber or a guild in war.
Warring:
If one party is being attacked verbally or physically multiple times by another group, either party can declare a war. Should the attacks continue after the declaration the war must be accepted - GM forced if otherwise not accepted.
Although it doesn't make sense that Law would allow random guilds to kill each other, war is part of the game and used way too little and such system should be embraced more. Imho the above system is the only working system. If there's a single attack after a declaration of war, the war MUST be accepted or the member attacking kicked out.
This rule only applies to blue and red guilds. The robber guilds are still free for all and their request for war is not forced.
If guild A doesn't accept a war proposed by a guild B(red or blue, doesn't matter), the guild A cannot attack against the guild B, but the B can attack against the A as many times as they want. However, without the war the guild B cannot LOOT anyone from the guild A. So a regular red or blue can kill people, but not loot them.
However, a robber can loot anyone they want. That is why those who want to loot people would make a robber. Also some people want to RP a robber.
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Re: A problem with the new rule
Yeah,,, becouse its the red taking the hit smartass motherfuckerJohn Frost wrote:I think its wierd that the only people who have a problem with this are the reds who are driving away the playerbase..
- Darian Darkmind
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Re: A problem with the new rule
The rule doesn't affect me one bit. I'm not even playing, but even if I did the rule doesn't apply to Tekstone since we have our own RP.John Frost wrote:I think its wierd that the only people who have a problem with this are the reds who are driving away the playerbase..
However, how come only us "reds" seem to see how idiotic and flawed the rule is? I mean, you must see it yourself as well but choose to ignore it as it serves you.
And reds are actually increasing the activity of the shard. We too are players so stop being a racist to our colour! Most of us increase activity at least to a certain point. Of course griefers ruin the atmosphere, but not all reds are like that. In fact it's very few bad apples out there that do stuff in order to simply hurt another player. You shouldn't hurt all reds because of actions of a few... not to mention there's many blue players out there whose sole purpose is to grief us reds, yet you turn a blind eye on them because, once again, it doesn't concern you.