Finally you're starting to see the problem.Jyrgen wrote:But yes, I agree with the last part of your post, that the siege system itself would somewhat fuck up the mayor system. So yes, either the "conqueror elects new mayor" OR some other system would probably be needed. However, conquering a city does actually NOT change the ownership of the houses. So, even when you conquer a city, it's only logical that the old citizens might not approve it.
Also, I guess there should maybe be some kind of limits to removing citizenship, or else we might see people just staying in power for eternity, cause they just remove citizenship from everyone who might oppose them.
Yeah, it doesn't change the ownership of the house, but once conquered, it is a must a new mayor is forced by the conqueror. The new mayor can then exile all old enemies. In fact, a wise mayor would actually revoke all citizenships and make everyone re-apply to make sure no spies are given the power to vote. So if Law sieges Minoc, they can choose a mayor who exiles all Imperials and Imperial allies. The houses remain there, but the people living in those houses might not be able to vote and as such the town and the mayor stays loyal to Lord British. At first there might only be few citizens, but slowly it grows to full Law town. And that's how it should work as well, a succesful siege is just the first step for taking over a town. After that you have to get rid of the resistance and spies inside the town, get rid of the old goverment, win the hearts of the people and make it your own town.
Yeah I also realized the problem that once a mayor is elected, he can keep revoking citizenship from those opposing him and thus hold his seat for eternity. It's a problem, but it's also part of the game. He can be a tyrant if he so chooses to, but people don't really like him very much and might help an opposing religion to siege the town - and thus force a new mayor. I say let's deal with it in game.