PvM discussion.

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Zaradon
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Re: PvM discussion.

Post by Zaradon »

The successrate doesn't have to be 100%, a little higher. Successrate should aswell be a help for higher consumption of resources/equipment.

How can the economy raise if the items dont break? - The mobs kill players _too_ fast, yes there has to be a challenge. Go check out my idea of the fixes.

Who sayd it'll be easier? Ofcourse casters should be hunted down easier by magicusers. Fighters have it too easy for both, casters AND hitters. That's where the sad part begins. It's not efficient to hunt as a caster unless you've got transfusion and reflection-penetrating spells.

The mobs are designed for the strongest classes right now, Ovinnik was the best caster doing stuff alone - The AI got nerfed, he quit. Do you want this to happen to anyone who actually achieves something? He wasted lots of resources as a mage, reagents are far from cheap for the mages if they are _forced_ to repeat their doings over and over...and over again. With the failrate, it's even rather inhumane to even repeat the doings.


Typing .online in the game would be your answer. Nobody really cares for PvM, its no efficient and people just dont go hunting because they see nerfing 3 days later. They have trained all the way up there, so leave it.

Not enough challenge? You find it easier to nerf a class/spell/skill rather than creating a stronger/faster critter. I sense lazyness. There's tons of un-used graphics out there. Use them.
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Monad
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Re: PvM discussion.

Post by Monad »

Sorry but it's pretty much pointless to answer or even read your posts since there is so much misinformation and assumptions which doesn't reflect the problems.
Biggs
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Re: PvM discussion.

Post by Biggs »

Zaradon pretty much all class changes have been for the better of the shard, only things that have changed in pvm is... void and new mobs and ability to provo.

Atm pvm is fine remember we have fully trained chars but some.dont
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Boris
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Re: PvM discussion.

Post by Boris »

Biggs wrote:Zaradon pretty much all class changes have been for the better of the shard, only things that have changed in pvm is... void and new mobs and ability to provo.
Those are exactly the things we need feedback on. The core of Pangaea is the core of Pangaea. It is how it is and it's always been as it is. What comes to feedback, we need it - but especially on things that we have done. With we I mean our adminstration. Give us feedback and specs. Present the matter in a mature manner. "You are a gay" does not help our job.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Zaradon
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Re: PvM discussion.

Post by Zaradon »

Yeah, look. There is not a good balance for the weaker players. Most of the critters are designed for gm and above players. Lesser critters are mainly lizardmen shamans who make exactly the same amount of summons, exactly the same strength and cast spells, same speed/strength as the high end casters.

Where's the balance/respect to the new players?
Make the critters be able to be killed with lesser gear. Not only vamps/auros/giantbones.

Storm is one perfectly designed elemental dungeon. Most of the critters in there are mainly Energy, Destard is Fire.
Two elemental dungeons which could be hunted with "proper elemental armor" - Just two? Thought we had 4/5 different elements. (Counting physical aswell)
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Boris
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Re: PvM discussion.

Post by Boris »

Ice and cold resistance go hand-in-hand aswell. That makes it 3/4. If you want a poison affiliated dungeon, it can be done - but the collection of monsters hitting poison is so small and they're so low/medium monsters, I doubt such a place would have any popularity.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Zaradon
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Re: PvM discussion.

Post by Zaradon »

Miasma Daemon, Green Dragons. You have enough skins to add new types of critters with poison effects.

There are already plenty poison type hitters out there aswell. Poison ellys, ophidians and whatnot.
And the 5'th resistance being the AR itself, should aswell have a different dungeon - no elemental damage included.
People would have a choice to hunt at, market for the selected elemental types of armors would have a better value.
Universal resistance dungeons should have their own ranks aswell.
Vampire rank dungeon
White dragon rank dungeon
Auropian/Giantbone/Cloud rank dungeon...

Basically leveling the dungeons would also be a great fix. It's rather sad to see players who find high end mobs next to a mob which can be killed with one shot. Ofcourse it has to be challenging, so this is up to you how you place the runes.. keep it challenging and fun, but not impossible. Consider the room killing fast critters aswell, possability to be blocked by something etc etc...

Khaldun is a really big nuisance already due the rats spammage, but ofcourse that goes with the challenge.
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Re: PvM discussion.

Post by Simmo »

Poison dungeon wouldnt have any hunters , like Boris said.
Miasma daemon loot is like 5x shittier than a red daemons even. Green dragon never drops anything good also, put is pain in the ass to kill. List continues.

One thing id like to see is improvement in ice dungeon! Frost giants(used to be 1 there), ice fiends, ice dragons, icy zaradon throwing ice cubes in ur face and such, you GMs have better look on those mobs since you know what can be and what cant be.
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Zaradon
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Re: PvM discussion.

Post by Zaradon »

Icy zaradon throwin...ice cubes? :P

Have to agree, the elemental dungeons have a high end critter(s) inside of them. Fair enough, altough..

I'd see the critters also use some special things, you probably have lots of un-used spells/breaths and other effects you may not ever been using in the PvM section. We'd surely like to see the "breaths frost" in a better manner than be based on magic resist skill, giving it a random to decrease incoming damage by 1 to 40... It's kinda broken and frost drakes in destard? Ugh i dont know...

Why not casting dragons? Emerald Dragon for example...lvl 2 green dragon, casting AND breathing poison? Sounds like much fun to me.
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Boris
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Re: PvM discussion.

Post by Boris »

There already is a frost giant and white dragon in Ice. Other one is slightly hidden, not sure if anyone has figured out.

AR is no resistance, it's Rating. I still have an unfinished dungeon without a theme, but I don't think Poison is the answer. The problem with melee monsters ("AR theme") is the lack of loot.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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