Mayor/citizenship/faction system draft v0.9.2
Posted: Mon Jan 14, 2013 9:58 am
Updated: 17.1.2013
CITIZENSHIP, MAYOR AND FACTION SYSTEM (PANGAEA – 2013)
1. FACTIONS
Factions are political areas in game which are tied to towns, citizenship and mayorship system. Factions are designed for and ran by non-religious players, however religion members can join as the citizens like anyone else. Point of the system is to improve the political aspects and strenght in the game by giving more power to the regular citizens and the mayors to decide their town affairs through voting, town perks and decision making.
2. TOWNS AND CITIZENSHIP
You can become a citizen only of the guarded towns which are under the faction banner.
In each of these towns locates a town stone. Double click the stone and select I wish to become a citizen of <town name>. Note that becoming a citizen of the town also declares your loyalty to the designated faction which you need to agree upon. Being loyal to the faction/king doesn't mean you have to be tied to the religion of the faction in any way. Religions are just part of the faction, just like citizens and militia will be. You can revoke your citizenship by selecting "I wish to revoke my citizenship" from the town stone, after that you need to wait 48 before declaring citizenship to another town.
Clicking a townstone will open a menu showing the following specifics:
Citizens of the town can join the town militia, which automatically puts you in war with the opposing faction town’s militia and religion. You can join the militia by speaking the words to the Town Chancellor: I wish to join the militia of <town name>. You can also leave the militia any time you want, but there is a delay of 48 hours for it to take effect. Religion members cannot join the militia.
Joining the militia enables the following:
4. MAYORS
From each town a mayor is voted each month. If there is not enough votes to select a mayor, the town will not have mayor and the citizens don’t receive the special perks. Mayor have access to the town tax resources collected from the housing. This tax money he can spend to improve the town in different ways. Religion members cannot become mayors.
Mayor can also launch a siege to change the faction of the town to another (more about the subject in the Town Siege section). If 50% or more from the citizens are in favor of the change the siege begins on the town stone. If the siege is defended and overturn, the mayor will be overthrown from his spot and exiled from all of the faction towns for 2 weeks. For example if you're a mayor of Trinsic under Lord British faction and launch a succesful vote to change the faction to Lord Blackthorn's Kingdom, Law gets alerted and ends the "siege", you will be exiled and resignated from the Lord British faction and from all Lord British towns for two weeks. Citizens can remain in the towns.
Duties of the mayor he can improve the town with:
- Should improve and bring an interesting aspect to the players outside the religions (mayorship and militia restricted from religions)
- Should further the housing in towns and bring players closer to each other because houses outside the towns dont have the perks of being citizen or mayor.
- Does the militia rank system encourage too much PVP? Would it be better without it?
- Any other issues?
CITIZENSHIP, MAYOR AND FACTION SYSTEM (PANGAEA – 2013)
1. FACTIONS
Factions are political areas in game which are tied to towns, citizenship and mayorship system. Factions are designed for and ran by non-religious players, however religion members can join as the citizens like anyone else. Point of the system is to improve the political aspects and strenght in the game by giving more power to the regular citizens and the mayors to decide their town affairs through voting, town perks and decision making.
- • Kingdom of the Lord Blackthorn
• Kingdom of the Lord British
• Neutral towns
• Yew (closed, available only to Order of Nature)
• Wind (closed, available only to Cult of Tekstone)
2. TOWNS AND CITIZENSHIP
You can become a citizen only of the guarded towns which are under the faction banner.
In each of these towns locates a town stone. Double click the stone and select I wish to become a citizen of <town name>. Note that becoming a citizen of the town also declares your loyalty to the designated faction which you need to agree upon. Being loyal to the faction/king doesn't mean you have to be tied to the religion of the faction in any way. Religions are just part of the faction, just like citizens and militia will be. You can revoke your citizenship by selecting "I wish to revoke my citizenship" from the town stone, after that you need to wait 48 before declaring citizenship to another town.
Clicking a townstone will open a menu showing the following specifics:
- • Total population of the town
• Current mayor of the town
• Total population of the faction
• The selected perks for the citizens
• Number of elite guards
• War and ally state
• Size of the town militia
• Size of the faction militia
• Citizen loyalty % towards the mayor
• Citizen loyalty % towards the faction
- 2.1 CITIZENSHIP BONUSES
- • Ability to vote and become a mayor
• Ability to join the militia
• Ability to buy special items available only to the citizens
- ideas needed
- idead needed
• Reduced cost of goods from vendors
• Receive full protection from the town guards (protect you from attacks inside the guard area + resurrects you)- Town guards of the different city but same faction will protect you from the attacks inside the guard area but only your home town guards will resurrect you aswell
- Opposing faction town guards won't protect you if someone attacks you inside the guard area but won't attack either (unless you're a member of the militia)
- • Ability to vote and become a mayor
- 2.2 TOWN SIEGES
Converting the faction of a town can happen in two ways:- 1. Mayor launched 'siege' from the town stone (political)
- If the faction loyalty is more than 50% the siege cannot be launched
- If the mayor loyalty is less than 50% the siege cannot be launched
- If the faction loyalty is 0%, the siege cannot be overturned
- If the faction loyalty is 100% the siege cannot be launched
- If the faction loyalty is more than 50% the citizens can end the siege
- If the mayor loyalty is more than 50% the mayor can end the siege
• The faction religion members can end the siege in their faction towns in all cases (unless the faction loyalty is 0% in the specific town) because they cannot change their faction
• The more the faction loyalty % of the town is, the harder and longer it is to siege
- • Citizens will be given choice to change loyalty to the new ruling faction without penalty (normal 48 hour delay applies).
• Militia will be given choice to change loyalty to the new ruling faction but they face 48 hour exile together with the delay from the town in question.
• Mayor will be automatically kicked off the spot (unless he have launched a vote for the faction change from the town stone before the siege) and exiled from the town for 48 hours but given a possibility to change loyalty to the current faction. New vote for the mayor will be put in place.
- 1. Mayor launched 'siege' from the town stone (political)
Citizens of the town can join the town militia, which automatically puts you in war with the opposing faction town’s militia and religion. You can join the militia by speaking the words to the Town Chancellor: I wish to join the militia of <town name>. You can also leave the militia any time you want, but there is a delay of 48 hours for it to take effect. Religion members cannot join the militia.
Joining the militia enables the following:
- • Puts you in war with the opposing faction town militia and religion
• Ability to wear the unique faction militia cloak
• Enemy faction town guards will automatically attack you
• Ability to use leadership skill to make guards follow you a short range away from the guard zone. Based on the leadership skill and militia rank.
• Ability to receive special battle improvements within the town limit designated by the mayor, only for defense purposes
- 3.1 MILITIA POINT SYSTEM
Upon joining the militia player starts off with 0 points, by killing or dying to opponent militia or faction religions you gain or lose the points.
- • Each time you kill an opposing town militia or religion member you gain points
• For every point a member loses upon death, his killer gains the same number of points
• The range of points is from -5 to 99
• For every 10 points above 0 a militia member have, you will lose one point upon death. Eg: 0-9 points, you lose 1 point, 10-19 points, you lose 2 points, 20-29 points, you lose 3 points etc.
• A player may not gain points from the same victim within 20 minutes
• A player will not lose points if they have died within the last 10 minutes to any opponent
- • Each time you kill an opposing town militia or religion member you gain points
- 3.1.2 MILITIA RANKS
Ranking is based upon the players militia point total relative to other militia members points.
Below 35% Private
35%-55% Corporal
56%-80% Sergeant
81%-90% Captain
91%-99% Colonel
100% Commander
- 3.1.2 MILITIA RANKS
4. MAYORS
From each town a mayor is voted each month. If there is not enough votes to select a mayor, the town will not have mayor and the citizens don’t receive the special perks. Mayor have access to the town tax resources collected from the housing. This tax money he can spend to improve the town in different ways. Religion members cannot become mayors.
Mayor can also launch a siege to change the faction of the town to another (more about the subject in the Town Siege section). If 50% or more from the citizens are in favor of the change the siege begins on the town stone. If the siege is defended and overturn, the mayor will be overthrown from his spot and exiled from all of the faction towns for 2 weeks. For example if you're a mayor of Trinsic under Lord British faction and launch a succesful vote to change the faction to Lord Blackthorn's Kingdom, Law gets alerted and ends the "siege", you will be exiled and resignated from the Lord British faction and from all Lord British towns for two weeks. Citizens can remain in the towns.
Duties of the mayor he can improve the town with:
- • Ability to exile players from the city
• Launch a siege change the faction of the town (explained above)
• Mayor can adjust the tax of the towns to his liking. More tax, the more cash he have to spend on perks.
• Revoke citizenship of a player
• Hire elite guards (depending on the total voting power)
• Arcane advantage (10% increase in spell damage and 10% spell resist to the town militia within the town limits)
• Combat advantage (10% increase in the melee damage and 10 points armor resistance the the town militia within the town limits)
• Enable different merchant bonuses to the merchants, for example better rate at mining or harvesting and unique items to work with to improve the crafts.
• Purchase extra vendors
• Ability to wear the unique town mayor cloak
• More ideas needed to different perks what mayor can choose/buy for the citizens benefit
- Should improve and bring an interesting aspect to the players outside the religions (mayorship and militia restricted from religions)
- Should further the housing in towns and bring players closer to each other because houses outside the towns dont have the perks of being citizen or mayor.
- Does the militia rank system encourage too much PVP? Would it be better without it?
- Any other issues?