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Question about new macroing rule

Posted: Sun Feb 17, 2013 8:46 pm
by Jyrgen
I remember that at least back in the days, GMs were allowed to do "manual" macrochecks, by popping out as some character and just interacting with the player in some way.

Now, as the macroalert is legal, can ya GMs still do the non-gump macrocheck described earlier?

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 8:53 pm
by Quintoz
From the Rules on the website

"Another way players are checked for unattended macroing is if a GM reveals himself in GM-form next to you, and start to talk to you. Failure to answer correct or failing to answer within 5 minutes will result in skill and stat loss, the skill will be dropped to 0% and that stat(s) belonging to the skill will be dropped to half of its current value (stats will never be dropped below 40). Game Masters and the auto macrocheck can monitor when a skill was last used, this will insure that no one will be dropped in a skill that was not being trained. When a Game master checks a player he will drop the skill after the 5 min had passed, but the auto macro check will not drop skills, it will log the macro-info in a log file, and a GM will do the actually decrease of skill and stats."

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 8:54 pm
by Jyrgen
So it basically means we're allowed to use macroalerts, but can still fail macrocheck due to GM made checks? Unless we made some badass script with Easyuo?

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 8:57 pm
by Glarundis
i have another question.
once i lost internet connection when macrocheck appeared and another time uo froze when i was idle and had the macrocheck. in these cases, since i wasn't caught, i could see the screen with the number so i messaged boris with the number. if these situations happen, knowing the number is good or you still assume we failed the macrocheck or were using macrocheck script because we logged off?

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 9:01 pm
by Monad
Jyrgen wrote:So it basically means we're allowed to use macroalerts, but can still fail macrocheck due to GM made checks? Unless we made some badass script with Easyuo?
Usually (99%) when we do the manual macrocheck we do it only as a part of the process to check if the player is using cheats, not to bust for unattended macroing itself. But I won't go into more details about that.

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 9:04 pm
by Monad
Glarundis wrote:i have another question.
once i lost internet connection when macrocheck appeared and another time uo froze when i was idle and had the macrocheck. in these cases, since i wasn't caught, i could see the screen with the number so i messaged boris with the number. if these situations happen, knowing the number is good or you still assume we failed the macrocheck or were using macrocheck script because we logged off?
We have our ways of knowing, I can't reveal more about it. But saying just the number doesn't save you from using a cheat because you could easily use a screenshot utility taking ss every 4.9 minutes.

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 9:05 pm
by Jyrgen
Okies, but can ya answer this: If one is using that macrocheck alarm that alerts when the macrocheck gump pops out, is it guaranteed that he isn't going to fail macrocheck, provided that he/she is near computer etc and ain't using any other illegal script?

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 9:08 pm
by Monad
Jyrgen wrote:Okies, but can ya answer this: If one is using that macrocheck alarm that alerts when the macrocheck gump pops out, is it guaranteed that he isn't going to fail macrocheck, provided that he/she is near computer etc and ain't using any other illegal script?
Aye, having alert just for the gump is enough.

Re: Question about new macroing rule

Posted: Sun Feb 17, 2013 9:15 pm
by Glarundis
just make sure you put enough time to run back to your computer :D
edit:talking about that thing that rings every x minutes. if macrochecks are 5 minutes you'd have to put 4m30s and not 4m50s because then you couldn't come in time to your pc (in the bad luck event of having a macrocheck hehe). wasn't talking about answering script or even macro alarm script. trollers trying to provoke me thru uoam...

ok monad, thanks for the answer, i did that when it happened because it was the only thing i could've done i think, and i didn't want any problems with it :D
i hope it doesn't happen often because then it is really complicated for one to prove he's honest, or for the staff to prove he's not :S

Re: Question about new macroing rule

Posted: Mon Feb 18, 2013 11:41 pm
by Cyrus Tegyr
Glarundis wrote:just make sure you put enough time to run back to your computer
edit:talking about that thing that rings every x minutes. if macrochecks are 5 minutes you'd have to put 4m30s and not 4m50s because then you couldn't come in time to your pc (in the bad luck event of having a macrocheck hehe).
or just have it play a sound every 5 seconds?

Personally I have both a visual and sound alert because while I was sitting at my computer browsing the forums, google chrome was overlapping the play screen and I had not turned my speakers on and I failed a macro check for camping. So now my macro check alarm just plays an annoying sound and a screen about the size of the game play window appears alternating rapidly between red and white with the ability to exlude certain gumps that I constnalty use that also appear as generic_gump.
/sorry went a little off topic :D