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Newbie grounds confusing?
Posted: Tue Apr 16, 2013 9:35 pm
by Boris
Tend to receive some pages every now and then.
How do you see it?
- Boris
Re: Newbie grounds confusing?
Posted: Tue Apr 16, 2013 10:50 pm
by Biggs
I've been asking for a while to get me in there
I have no baseclassers and as a wayfarer i need to know whats down there to assist folks with information.
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 6:19 am
by Xerxes
It tends to be a bit confusing.
There isnt a clear stairway from the ground floor to the 1st floor.
The stairwell from the 1st floor to britain inn was rather confusing at start for me as well.
I also couldnt identify the bank character down there
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 9:22 am
by dwight
I think it's very good this days.
Back in the days the training grounds were just one little area, now it has lots of monsters and good enought to earn some initial money. The lever system to enter the the 2nd area could be made a gate or normal doors.
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 10:47 am
by aldath c'om
Momath wrote:The lever system to enter the the 2nd area could be made a gate or normal doors.
they need to get used on levers, they everywhere. maybe add few blinding traps and one that throws you out from newbie grounds
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 12:02 pm
by Edward Sinclair
Maybe you should set some glowing runes that point to a direction with some signposts that say "exit" or "next level"?
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 12:47 pm
by Mercer
Have to agree, its a bit confusing. And at first I didnt even notice I could get in there from the inn, so I kept running into Despise and going through the gate there ;p
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 4:11 pm
by Hinris Rothend
I just started here and I have to admit it's a bit weird what I'm used to on other shards but it's fixable.
1. Make some text appear when you enter the training grounds what you can do there. E.g. "From training grounds you can find merchant x, monsters x, fields etc.
2. Make the teleporters stand out more clearly. Currently they are just shadow floors which I didn't even understand first they are a teleporters until a counselor pointed it to me.
That's what I have in mind from my first experience.
So more signs, and more instructions what you can do there + easier access to Britain.
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 4:22 pm
by Ranokan
Nice feedback from newbies who have a perspective that us vets no longer can have. I have been thinking on putting one of my chars back into baseclass in order to view it and eventually do a review. But the best will always be the newbies point of view.
Re: Newbie grounds confusing?
Posted: Wed Apr 17, 2013 7:23 pm
by Zaradon
Hinris Rothend wrote:
So more signs, and more instructions what you can do there + easier access to Britain.
The Developers of Pang have repeatedly sayd that "Everything needs to be challenging" but they could for once think twice before using this line everywhere.
Newcommers need to have it easy, very elementary and easy to keep them here.
After some progress (classing the character) they will eventually be able to face the challenges you offer to us.