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Quests
Posted: Wed Jul 17, 2013 8:46 pm
by Glarundis
didn't really put this in the ideas, but wanted to see if something could be done about this
it completely sucks (not to mention it destroys the point of a quest, having fun for a while with everyone killing monsters) when you die and then spend all the time to retrieve your stuff, especially when we're not so many in a quest..
could there be a way for the corpses take longer to decay and the monsters not to loot, or some other way to make sure our stuff is found in the end?
me/rahvin/boern got all our stuff i think, but vince/kaal/logan haven't...things like this piss ppl off, and while losing your stuff to getting robbed won't make you quit, these things make you not take part in quests anymore because the point of it shoots right back at you :S
Re: Quests
Posted: Wed Jul 17, 2013 9:15 pm
by Leanne Duhan
It felt like Christmas with everyone giving out gifts to eachother. :P
But I agree, it takes way too much time and is a big hassle to get items to their owners. Not to mention that losing items always sucks. The no-loot thing would be most welcome in a quest environment.
Still, an interesting experience!
Re: Quests
Posted: Wed Jul 17, 2013 10:23 pm
by Ivan
Indeed there would be two things i'd change about quests.
1. Monsters wouldnt loot
2. Monsters wouldnt drop loot
Then replace that monster drop completely with better class of quest rewards, remake the rewards completely. All the regeants and shop stuff should be rewarded as money since everyone has access to vendors so there is no point in all that little crap in the quest deed. Also materials like logs should be removed from the deeds.
So the deed should include non-mineable ores, high end hides, magic items and gold. Perhaps even gems and some of the rare regeants.
Just sayin that way you could choose the level of the quest deed easier considering the difficulty of the quest also the deed wouldnt betray unlucky players who didnt get any loot or have the quest deed full of mage regeants and shop items.
Re: Quests
Posted: Wed Jul 17, 2013 10:41 pm
by Ares
Ivan wrote:
1. Monsters wouldnt loot
2. Monsters wouldnt drop loot
We already have GM commands to make this happen and are trying to use them more.
Re: Quests
Posted: Wed Jul 17, 2013 10:50 pm
by Zendrick
so the quest happened today? i am GMT-5:00 so i think the quest would have been 1:00 here? darn i was at work
Re: Quests
Posted: Thu Jul 18, 2013 2:13 am
by Glarundis
thanks for the answer ares
do try to use those commands more
(=in all the quests)
zendrick, the quest did happen, we were few so at some point we eventually died, many of us, in which case we had to slowly get our things back from all the monsters that were packed together
then i had to leave, and i don't know how it went for the very few others that moved on, but i think they pulled it off
Re: Quests
Posted: Thu Jul 18, 2013 4:15 am
by aldath c'om
it would all be fine if nobody wouldnt start to think himself when he founds stuff that doesnt belong to him. just like yesterday someone forgot the rules and decided to trash part of my items while kept others. so whatever to prevent looting during quests get a +1 from here. i dont mind monsters drop loot. but imo yesterday felt like "wtf i did wrong" when u waste 4 hours for quest and get in return 5k from lootbag.
Re: Quests
Posted: Thu Jul 18, 2013 5:56 am
by Iktomi
Ivan wrote:Indeed there would be two things i'd change about quests.
1. Monsters wouldnt loot
2. Monsters wouldnt drop loot
Then replace that monster drop completely with better class of quest rewards, remake the rewards completely. All the regeants and shop stuff should be rewarded as money since everyone has access to vendors so there is no point in all that little crap in the quest deed. Also materials like logs should be removed from the deeds.
So the deed should include non-mineable ores, high end hides, magic items and gold. Perhaps even gems and some of the rare regeants.
Just sayin that way you could choose the level of the quest deed easier considering the difficulty of the quest also the deed wouldnt betray unlucky players who didnt get any loot or have the quest deed full of mage regeants and shop items.
I agree with this. As Ares said, part 1 and 2 are already possible, we can just use them more frequently. My next big project is to rework loot pools, which would actually allow us to really easily rework the quest deeds.
The person who stole was marked, jailed and some monetary compensation was transferred to the victim (besides returning what items were still available.)
Re: Quests
Posted: Thu Jul 18, 2013 12:08 pm
by Meghana Arroway
On some other shards, during quests the GMs move the dead bodies to safety in order to prevent this problem. Also, GMs make guidelines and rules for quests (i.e. looting other peoples' stuff during quests gets you jailed) they run.
Simple and effective.
Re: Quests
Posted: Thu Jul 18, 2013 12:39 pm
by Ares
Kongoan wrote:On some other shards, during quests the GMs move the dead bodies to safety in order to prevent this problem. Also, GMs make guidelines and rules for quests (i.e. looting other peoples' stuff during quests gets you jailed) they run.
So do we. Fighting, stealing or generally being annoying will get you removed from the quest and possibly marked.