Achievements
Posted: Mon Sep 23, 2013 7:41 pm
Just a small heads up.. I've implemented a simple achievement system.
The only achievements currently are killing some of the higher end mobs, and all it does is display a message and play a sound effect when you complete an achievement.
It's just a silly little feature that I'm testing. Some might find it fun to chase some of the goals, some might not (I know I'd probably find it fun).
Next step is making an .achievements command so you can see which you've completed and which you haven't.
Some of the things I had in mind are:
- Read dungeon (or other) books
- GM a skill
- Kill certain mobs
- Completing dungeons
- Positive/Negative virtue titles
- Get a pvp kill (debateable)
- Go red (uh oh)
If everyone hates it and find it annoying, I'll just remove it of course. But I'd love some feedback. Both positive and negative, and constructive ideas are welcome as well (by PM if you dont want to reveal an idea).
The only achievements currently are killing some of the higher end mobs, and all it does is display a message and play a sound effect when you complete an achievement.
It's just a silly little feature that I'm testing. Some might find it fun to chase some of the goals, some might not (I know I'd probably find it fun).
Next step is making an .achievements command so you can see which you've completed and which you haven't.
Some of the things I had in mind are:
- Read dungeon (or other) books
- GM a skill
- Kill certain mobs
- Completing dungeons
- Positive/Negative virtue titles
- Get a pvp kill (debateable)
- Go red (uh oh)
If everyone hates it and find it annoying, I'll just remove it of course. But I'd love some feedback. Both positive and negative, and constructive ideas are welcome as well (by PM if you dont want to reveal an idea).