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Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 3:04 am
by Dante
Save cove quest, starting 2-3 PM GMT +0.
1)Main objective; recapture cove and hold it.
2) Will be wave defense style Quest, holding cove, from waves outside of Cove.
3) Level range - will start easy > in strength to very tough. (ill reward level 5 quest deeds vs 10 deeds for people who leave due to difficulty)
4) Monster type: Human & Diablo.
5) Duration? 2 -3 hours.
6) Please encourage RP, team work and a friendly atmosphere.
7) NO PVP.
8) Quest deed will be available at the end.
9) Did I mention RP?
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 2:33 pm
by Garr Growen
Is it ok to join later?
The quest is today in 30 mins right?
I'll be back in 1-2h
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 2:37 pm
by Dante
Sorry was tired when posting, Didn't realise it was 2 am, yes the quest is TODAY, saturday.
All religions, guilds reds and blues welcome, will start in 25 minutes.
Late drop ins are also allowed just not the final boss.
If we are successful, there is a chance to fight a doom keeper style mob with "One ticket" - this is a major IF, I know it's not ideal for ninja looting.
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 3:23 pm
by Dante
Having technical difficulties - be with you shortly
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 3:25 pm
by Garr Growen
I got here in time, and seems there wasn't even hurry ;D good luck with the technical difficulties.
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 3:26 pm
by Dante
Latest: Seems it wasn't my nooby error, but the server itself went down. Will keep you updated!
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 5:59 pm
by Ranokan
Just a suggestion, either remove the party systemor make quest monsters to not carry loot and award better in the end.
It is quite unfair that often I spend time killing the mobs (and even do alone more damage than others separated) and not be able to loot a single thing because I have not a big enough party. Seeing always the same party looting because of their numbers and more ods to loot is not fun at all.
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 6:02 pm
by Tyrion
Ranokan wrote:Just a suggestion, either remove the party systemor make quest monsters to not carry loot and award better in the end.
It is quite unfair that often I spend time killing the mobs (and even do alone more damage than others separated) and not be able to loot a single thing because I have not a big enough party. Seeing always the same party looting because of their numbers and more ods to loot is not fun at all.
Yep, seeing people zerging the corpse for loot ruins the quest. Should be more about the RP than the loot.
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 6:04 pm
by Garr Growen
nice quest!
Didn't loose a thing and got some loot too, not as much as I would have got somewhere else maybe but it was still fun so it was worth it!
Ivan had to leave 15 min before the end, give him a quest deed too. I know because was in his party.
Re: Quest Tomorrow around 2-3 pm GMT +0
Posted: Sat Oct 19, 2013 6:38 pm
by Dante
Will do, and until the party issue is sorted I really can't do anything. The quest deed system needs revamping otherwise it's not worth it; its a bag full of crap.
So atm it's either:
No loot - crappy quest deed
Chance of loot - crappy quest deed
I'd prefer it - no loot - amazing quest deed Or a decent level system for deeds.