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Remove dead-ends

Posted: Fri Nov 01, 2013 3:29 pm
by Garr Growen
Hey could admin remove dead ends from dungeons like Deceit and Covetus for example or at least put a sign if lever leads you into a dead end. I don't see a point in having those in there, just makes solo hunting impossible or at least puts you into a risk of having your character jammed down there. Or maybe just levers you can pull to get your self out from dead ends, I don't belief things like these dead ends make any dungeon more fun or inviting, it kinda makes them quite opposite.

Re: Remove dead-ends

Posted: Sat Nov 02, 2013 2:53 am
by Glarundis
+1

there are many places like this where you can get stuck unless someone frees you. it's kinda annoying.
unless i haven't been able to find the "secret" lever to get you out, but i tried clicking everything that could even remotely be a lever lol

Re: Remove dead-ends

Posted: Sat Nov 02, 2013 7:25 am
by Ares
It's been a long while since some of us hunted.. Can you be very specific with what you mean? Coords, what actions to take etc.

Re: Remove dead-ends

Posted: Sat Nov 02, 2013 10:59 am
by Boris
Most dead ends are there for a reason. "Making solo hunting impossible or risky" is more or less the point.

But sure, do list the all the places and we'll have a look.

- Boris

Re: Remove dead-ends

Posted: Sat Nov 02, 2013 12:07 pm
by tehsquish
A couple spots I've been stuck while solo hunting is in Terathan keep by the vendor, also in Fire in the little hut towards the entrance.

I'm split on this one because I haven't been stuck in quite a while... when you do get stuck it sucks.. but I think getting stuck behind a switch is one of those "you learn your lesson quick" moments.

Re: Remove dead-ends

Posted: Sat Nov 02, 2013 5:45 pm
by Glarundis
the undead area in terathan keep (the different rooms)

many big rooms and areas in deceit