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The Training Grounds

Posted: Wed Dec 04, 2013 11:21 am
by Dante
I know it's been mentioned before but personally I think it's a confusing and depressing place for new players, the class show room looks nice but it's not very helpful.

Moreover; the seems to be limited spawns in the area that are helpful for training - those pigs for instance.

Does anyone have any suggestions? Or texts they feel would be useful on sign posts at the start of the game (imagine you'd never played pangaea before).

Any new mob spawns?

New vendors? (with their associated commands I.e I Wish to see my bank box)

etc. Fire ideas at me!

Re: The Training Grounds

Posted: Wed Dec 04, 2013 11:37 am
by dwight
i have a friend player, he recently started, and his new impact to uo was very frustrating due to the classes room.

you can start by removing starting spawn there.

Re: The Training Grounds

Posted: Wed Dec 04, 2013 11:53 am
by Theodore
I would suggest making the mongbats more separated + also removing / moving the hindlesvini away from the mongbats, as theyget overcrowded + then the new characters cant run away due to being swarmed

Re: The Training Grounds

Posted: Wed Dec 04, 2013 11:54 am
by Cirius Do'Brim
Yeap, I think the class room has no purpose. You don't get any extra information about the classes. There's a sign and some random items. What do you do with that information? Nothing.

Re: The Training Grounds

Posted: Wed Dec 04, 2013 1:04 pm
by Nymphea
Transfer the charity crates to the 'entering game' spot. Maybe with some explaining: which armours can be used with so much str and which weapon for a start.

Haven't been a new player in a while, do merchant classes have any business in training grounds? example: fields to harvest, trees to chop and fishing pond?

Re: The Training Grounds

Posted: Wed Dec 04, 2013 1:49 pm
by Vaux27
I think it's a good time to incorporate the zoo discussion, showing new players what they can build up for in dungeons. I know as a new player I would love to see all the cool monsters available on the shard. Half the fun is seeing them in a dungeon, but the most fun is the challenge in beating them.

Re: The Training Grounds

Posted: Wed Dec 04, 2013 2:55 pm
by Bestia Domare
yay! i think its really important to focus on the new players.
We have a ton of awesome ideas in this shard but if we can't effectively attract and retain new players its all just going to waste.

There has been some ideas and discussions here that you might find interesting.

Adding to this I think it would be nice to move the field to a separate area like it was in the old training grounds.
I appreciate the work on the new training grounds but I actually like the old one better. It was simple, small, and mobs were all contained in other rooms (except for a lizard man and orc that would chill by the pond).
The new one is confusion, there are buildings scattered in each direction and navigating the buildings/rooms/portals is like a maze, its really just information overload for a new player.
Maybe it could be more directional rather than so, open world.

Those are my criticisms, hopefully it helps

Re: The Training Grounds

Posted: Wed Dec 04, 2013 3:19 pm
by Bloodtouch
Bestia Domare wrote:I appreciate the work on the new training grounds but I actually like the old one better. It was simple, small, and mobs were all contained in other rooms (except for a lizard man and orc that would chill by the pond).
The new one is confusion, there are buildings scattered in each direction and navigating the buildings/rooms/portals is like a maze, its really just information overload for a new player.
Maybe it could be more directional rather than so, open world.
+1 , IMO it should have more mobs (like the old one) , and less complicated/useless things.
You can clear it in a couple of mins. , you had to be there for a while in the old training grounds.
And the maze is just useless, just taking up space IMO , should have at least mobs in there and perhaps a mini boss at the end(?).
It currently has potential for a lot of things : decent GY I guess, swamp could use more things other than mongbats and pigs, the stables could perhaps have more animals to train taming etc...

Re: The Training Grounds

Posted: Thu Dec 05, 2013 5:35 am
by tehsquish
Last time this came up I think some councellors requested access to newb grounds so they could check it out and make suggestions.

Might be nice to have some fresh eyes on it.

Re: The Training Grounds

Posted: Thu Dec 05, 2013 5:39 pm
by Glarundis
Dante wrote:Or texts they feel would be useful on sign posts at the start of the game (imagine you'd never played pangaea before)
"for ALL of your possible and impossible questions about pangaea, from the very beggining, PLEASE check the forums and ask/read/whatever"

something along those lines :P

i think if you start alone it has got to completely suck to find out all the things, i'm guessing most ppl will leave because they're stuck somewhere.
i had a friend before deleting his char because he didn't know how to get ressed. he played for some hours, died, couldn't get ressed, deleted char. yay!