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Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Mon Jan 06, 2014 11:32 pm
by Dante
Hey guys,
Lately I've been attempting the never done before and the new types of quest. Can I get some construction feedback of the quest? The vendors? the hire able guards etc
I'll post SS's in one big go sometime soon!
Any for that matter, any recent quests?
What other types would you like to see?
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 1:44 am
by Bipina Huntley
I loved idea of scavenger quest, and i enjoyed it very much.
My suggestions :
- Team robes should be newbiefied
- Stamina drop should be repaired, because that was huge pain
Wave Defense also great idea to start from zero and slowly gear up realy realy cool !
My suggestions :
- ressing spots (flames) should be there from the begining (healers arent rly effective sometimes) :<
- for me it was bit to long
I cant think about any more suggestions, because i realy realy enjoyed these quests
great idea, huge efford, huge shout out for you
and big thanks
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 1:54 am
by Glarundis
ok the concept was really great and interesting
great job on the special vendors.
however there were somethings i didn't really like
1-too messy with all the mobs
2-like bipi said, ressing with the healers wasn't working that well
3-perhaps adjust the vendor price so ppl can buy own stuff alone?having more tiers, and make things cheaper overall.
the whole "pricy but contains stuff for many ppl" wasn't working that well until the end. in the beggining we had many players in shit gear still with 2 or 3 guys fully geared or almost.
i know we can't all be in good gear, but this is an event for fun afterall and we will come out naked without anything anyway, so we should just be able to enjoy using all sorts of items there. as an assassin, seeing vendors selling normal poisons for 100gp and no greater poisons or deadlies was sad
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 5:05 am
by Kat Asherstone
I think the only thing wrong in my opinion was getting gear spread out
I felt that a few people were given priority and that might have hurt the group... for example, I came there with the intent to heal/rez and bless/shield
but I found myself being given armor and weapons and such... which didn't really "help" the team
that might just be a teamwork issue kind of thing but I think that if you made a few more tiers of gear and gave players a set starting amount of gold then it could be more fun
Heck, I think that we should have a 3 death rule possibly, you die 3 times you can't be rezzed for the rest of the quest
Forces the team to work better or lose quicker
Players will HAVE to have each others backs, none of this looting mid combat while people are dying
Also, no... it wasn't long enough
Just because some players had to go to bed doesn't mean the TEAM had to stop, this was a team event and although we have a "leader" it wasn't really a lead position in terms of deciding how someone else spends or in this case, doesn't spend their time.
Not trying to stir shit just saying, some of us spent 4 hours just WAITING for the quest...to have it cut shot cause someone else wants to eat dinner that's just bad "teamwork"
we had people leave early and that was fine, but calling the whole thing off cause a couple people are bored out of a group of 10-15 is just bad form.
We didn't even get a "if you want to stay you can" type deal
I understand if Dante wanted to be done, but it fell on the group to decide and it wasn't done as a team imho.
which brings me to the best part
this should be an all the time thing if possible... like an extension of the advent guild.
Pay 100 tickets you get a chance in the arena against the waves
Bring some friends if you want or try it solo... how many points can you get?
highscore list somewhere, maybe prizes every month for the end of month high score?
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 7:58 am
by Daren Priesten
I thought it was great
I suggest to put the res place outside of the castle (Or have a distance to go to res) Just to make there a way to res but also so you don't jump quickly back into battle. Like, put the res flame at the top of the castle in a corner.
The mobs were fair.
I was a mage and also trying to help with Elles but you made it to where we could only buy a necro or druid bag! I just wish I could buy reagents individually.
This would also be interesting to host a wave like this but if you're dead you're dead and sent back to the mainland.. Whoever survives gets a trophy and 2 quest deeds instead of 1 for those who participate.
Capture the flag would be interesting, you kind of did the same with the trophies, but if we had 1 flag and had to bring it somewhere and once you do the other team dies, if there's some way to script that that would be cool... You could try a pvp close-quarters king of the hill type game where everyone gears up starting with 5000 gold and they have to buy what they use for the battle...Same concept for wave attacks...
I really liked the sentries you had available for us. Lol I had the sentry lord and he did crazy damage and helped imensley, I named him Tom and he survived the whole fight until the boss, The Forgotten One killed him when I had to run away off screen, he was probably soloing him.
I think the pet mercenaries were really cool but like I said I liked the Lord the most.
Great events Dante!
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 9:43 am
by Darian Darkmind
I suggest removing loot completely and instead have "wave reward". Every player gains X amount of money after each wave which they can then spend or save.
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 5:42 pm
by Glarundis
Darian Darkmind wrote:I suggest removing loot completely and instead have "wave reward". Every player gains X amount of money after each wave which they can then spend or save.
i thought about this as well and can work very well if done properly with the amount of money you receive and the amount of money each item costs.
you get the money, you can focus on killing and staying alive during the wave, no more spending 10 minutes trying to gather ppl's gold. then you waste it on whatever you want. should you want this set of armor or these potions?what will be better for the next wave?we could even know what will come in the next wave so we know what may be better for us.
like
next wave
10 vampire
10 shabooli witches
10 ??? monsters
Re: Wave Defense Ethereal Tomb's Feedback and other quests.
Posted: Tue Jan 07, 2014 11:48 pm
by Ert
Dante mentioned that removing loot would be impossible, atleast like hes doin it.
if it was possible, it would be easyer managing the progression, but it still works like it is right now