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Your one favourite feature
Posted: Sun May 04, 2014 7:03 pm
by Dante
Just a nice concise thread, state one feature you desperately want in the RUNUO project and give a BRIEF explanation and description.
One post per player!
Re: Your one favourite feature
Posted: Sun May 04, 2014 7:19 pm
by Ondoher
Dungeon variety/challenge.
We have some good dungeons here on pang. But the real challenge is missing. Now, im not really sure that if even challenging dungeons is possible in the world of Ultima Online cause of the AI. Maybe these new "boss" monsters would make things interesting ?
Maybe we could also have so called "world bosses" ? That spawn in a place X. Or making the world boss spawn after you solve a puzzle of some sort. I dont really know, just trying to think of things that makes the world more interesting around us.
Re: Your one favourite feature
Posted: Sun May 04, 2014 8:10 pm
by James Blackburn
viewtopic.php?f=17&t=12349
this one please, even tho i would love to see my idea taken in cosidering(one of the latest posts), but i would be satisfied with just this system
Re: Your one favourite feature
Posted: Sun May 04, 2014 11:03 pm
by Glarundis
champ spawns?
tbh there's nothing i think we would really really really have to have (unless you're considering not having class system, in that case, i'd say class system is my favourite feature
)
Re: Your one favourite feature
Posted: Mon May 05, 2014 12:14 am
by Ranokan
Town guards, I really dont like the OSI system where guards appear out of nothing when someone say guards. Having them in towns create a proper atmosphere for a guarded town.
Re: Your one favourite feature
Posted: Mon May 05, 2014 12:24 am
by Ert
My vote goes to two things i guess you could call features: First would be a more interactive way to train skills, afk macroing is not fun and the skillbooks are a step in the right direction, id like to see more of that.
Secondly a Stealing rework: Beeing able to steal from npcs, able to steal without snooping gloves (dead giveaway), and a rework on the difficulty system as a whole. The weight is a good rule of thumb for items but a reimagining of the risk vs reward of the skill is in order.
Re: Your one favourite feature
Posted: Mon May 05, 2014 12:38 am
by Boern
Being a spectacular elf called Salogel with pointy ears, wavy blond hair, and dreamy eyes. He'd be all badass with his bow, riding down stairs on a shield, walking on snow, and you know, all the elf stuff. He'd also have a humorous bearded sidekick called Ilmig. Oh all the adventures they will have!
Amazing, can't wait! We will have elves, right?
Re: Your one favourite feature
Posted: Mon May 05, 2014 9:14 am
by Johnny Walac
A normal guild should be able to own a city. And with this there must be a improved guild political system with more features. Such as an attack-on-sight feature for the guards. So the guild that owns the city can put other guilds on the attack-on-sight for the townguards. So even blue griefers will get a taste of the good 'ol "You ain't welcome in this town, dickhead"
Re: Your one favourite feature
Posted: Mon May 05, 2014 11:57 am
by Hilda
Johnny Walac wrote:A normal guild should be able to own a city. And with this there must be a improved guild political system with more features. Such as an attack-on-sight feature for the guards. So the guild that owns the city can put other guilds on the attack-on-sight for the townguards. So even blue griefers will get a taste of the good 'ol "You ain't welcome in this town, dickhead"
Hmm, I like that idea.
Re: Your one favourite feature
Posted: Mon May 05, 2014 3:04 pm
by aldath c'om
dungeon chests and the way lockpicking is trained.