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RunUO Testing Discussions - Monsters

Posted: Mon Aug 18, 2014 11:50 am
by Iktomi
This is for discussing if some monsters are too strong, too weak, have crappy drops, etc.

Re: RunUO Testing Discussions - Monsters

Posted: Wed Aug 20, 2014 10:48 am
by aldath c'om
Air elemental doesnt leave corpse.

What does dead air look like? :lol: Does it also not drop loot?
No loot

Many monsters could be made faster mover. But shouldnt remove speed reduction once they have less hp.

Is the speed of some monsters okay though? If there are some that are fine, and some that are slow, could you let us know which is which?
I understand undeads are slow as they crawl around but stuff like harpys and rest of wing owners together with dragons. Humanoids like titan and cyclops.

Maybe ai could be changed that they will look for new target if they lose los on attacker?

There are definitely things with monster behaviour that could use tweaking. For example, before I changed something for the test period, they didn't attack until you were nearby for 5 seconds, so could just run through all mobs.
Actually u could have one second delay. It isnt much but just enought u to pick target bar before theu start moving

Re: RunUO Testing Discussions - Monsters

Posted: Wed Aug 20, 2014 12:49 pm
by aldath c'om
Are we going to keep dragons casters? Now they are casting spells like spectral drake did, But with breathing.

Re: RunUO Testing Discussions - Monsters

Posted: Wed Aug 20, 2014 7:13 pm
by KrondorZuula
bone deamon and abysmall horrors, are incredibly hard, both of them have been doing around 110ish damage from certain attacks they make

Re: RunUO Testing Discussions - Monsters

Posted: Sun Aug 24, 2014 5:00 pm
by Gurrnutt Venomblade
Perhaps make monsters recall back to Spawn when they are too far away to keep players from dragging. This would also be in the test area, Ive been running into a problem when these monsters have been opening gates on their own. hence co-mingling and grief.