Shard moments - present and the future
Posted: Fri Oct 30, 2015 1:34 pm
I'm making this post to let you guys know RPwise the current and future direction of Pangaea and how religions will kick in. Atm we are at moment 0 which I will try to describe as being the Void and from here we will introduce step by step the deities which will be progressive:
Moment 0 - the void
This is where we stand at the moment, there is an absence of deities and this shall be the standpoint where recent events are unknown. Basically when we go into the moment 1 (with ability to change names and so forth), we shall realize that there was a war between gods where destruction and chaos prevailed.
Moment 1 - Britain stronghold
All towns will be out of control but Britain, without merchants, without guards and with a sort of plague, the chaos will prevail but with the appearance of an hero who will allow Britain to have some control and protection from what lies outside. At this point those who keep housing in Britain will have to pay higher taxes (not sure yet how much) to pay for protection.
At this point, there will still be an absence of deities as a result of the past.
Moment 2 - raw deity
We will introduce an appearance of a deity where religion chars will be allowed to channel energy. It is our intention that this "raw deity" has only access to the Holy rites. So all rites filling will be upon some sacrifice and if we are successful we will introduce some merchant classes to have a job into this process (for example foci creation made by tinkers, tomes by scribes, ...)
Moment 3 - new deities
At this point we will allow guilds who want to apply for this (under conditions) to be able to create their own deities. With this those who join shall get a religion style guild with improved tomes where Sacraments and Rituals appear, we will have a pool of Rituals to be chosen from, each guild decide which Rituals from the pool they want.
At this moment the armament will have effect on PvP when opposing guilds challenge each other, we will also allow that blessed gear to be used by different players of the same guild (as it was back in religions)
We will encourage guilds to try and conquer the chaotic towns and make them their owns with their owns guards that will act accordingly to different templates we will create.
Moment 4 - the future
From this point on, you guys will keep on with less guidance. We will introduce a system where the guild in control of a town will have paid guards protecting (if wanted), will have a new siege system where we will try to make it so fights are more set in time to avoid endless waiting and so on.
Of course all this will take time to implement, thus we ask for your patience, most of it was to be made on our Pol099 project which we are now trying to put into this, so let's hope all goes as smooth as possible.
Thanks for keeping the community, we are trying to do that as well :)
Comments are welcomed with suggestions since this is only our guidelines.
Argon
Moment 0 - the void
This is where we stand at the moment, there is an absence of deities and this shall be the standpoint where recent events are unknown. Basically when we go into the moment 1 (with ability to change names and so forth), we shall realize that there was a war between gods where destruction and chaos prevailed.
Moment 1 - Britain stronghold
All towns will be out of control but Britain, without merchants, without guards and with a sort of plague, the chaos will prevail but with the appearance of an hero who will allow Britain to have some control and protection from what lies outside. At this point those who keep housing in Britain will have to pay higher taxes (not sure yet how much) to pay for protection.
At this point, there will still be an absence of deities as a result of the past.
Moment 2 - raw deity
We will introduce an appearance of a deity where religion chars will be allowed to channel energy. It is our intention that this "raw deity" has only access to the Holy rites. So all rites filling will be upon some sacrifice and if we are successful we will introduce some merchant classes to have a job into this process (for example foci creation made by tinkers, tomes by scribes, ...)
Moment 3 - new deities
At this point we will allow guilds who want to apply for this (under conditions) to be able to create their own deities. With this those who join shall get a religion style guild with improved tomes where Sacraments and Rituals appear, we will have a pool of Rituals to be chosen from, each guild decide which Rituals from the pool they want.
At this moment the armament will have effect on PvP when opposing guilds challenge each other, we will also allow that blessed gear to be used by different players of the same guild (as it was back in religions)
We will encourage guilds to try and conquer the chaotic towns and make them their owns with their owns guards that will act accordingly to different templates we will create.
Moment 4 - the future
From this point on, you guys will keep on with less guidance. We will introduce a system where the guild in control of a town will have paid guards protecting (if wanted), will have a new siege system where we will try to make it so fights are more set in time to avoid endless waiting and so on.
Of course all this will take time to implement, thus we ask for your patience, most of it was to be made on our Pol099 project which we are now trying to put into this, so let's hope all goes as smooth as possible.
Thanks for keeping the community, we are trying to do that as well :)
Comments are welcomed with suggestions since this is only our guidelines.
Argon