Class system changes
Posted: Wed May 09, 2018 9:35 pm
viewtopic.php?f=5&t=15796
So, I don't want to rain on anyone's parade, specially now that religions are back (and therefore, priests).
But like it has been said for so many times during so many years, priests with 100 res spells makes little sense.
Now the problem is even worse than that. People who already had 100 res spells, still keep their res spells. Everyone else can have 85 max (or so I was told). I think we should get this issue fixed as soon as possible, now that pvp is about to start again.
Either we agree that 100 res spells is too much and drop everyone to 85, or we say priests can keep 100 res spells, and let everyone train it to 100. The current situation is less than fair.
Same goes for archers and animal lore.
So, I don't want to rain on anyone's parade, specially now that religions are back (and therefore, priests).
But like it has been said for so many times during so many years, priests with 100 res spells makes little sense.
Now the problem is even worse than that. People who already had 100 res spells, still keep their res spells. Everyone else can have 85 max (or so I was told). I think we should get this issue fixed as soon as possible, now that pvp is about to start again.
Either we agree that 100 res spells is too much and drop everyone to 85, or we say priests can keep 100 res spells, and let everyone train it to 100. The current situation is less than fair.
Same goes for archers and animal lore.