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Class system changes

Posted: Wed May 09, 2018 9:35 pm
by Glarundis
viewtopic.php?f=5&t=15796

So, I don't want to rain on anyone's parade, specially now that religions are back (and therefore, priests).
But like it has been said for so many times during so many years, priests with 100 res spells makes little sense.
Now the problem is even worse than that. People who already had 100 res spells, still keep their res spells. Everyone else can have 85 max (or so I was told). I think we should get this issue fixed as soon as possible, now that pvp is about to start again.
Either we agree that 100 res spells is too much and drop everyone to 85, or we say priests can keep 100 res spells, and let everyone train it to 100. The current situation is less than fair.

Same goes for archers and animal lore.

Re: Class system changes

Posted: Wed May 09, 2018 9:47 pm
by Demian
I'd add Rangers and Animal lore to that list.

Re: Class system changes

Posted: Wed May 09, 2018 10:06 pm
by Vulcan
Skilldrops for everyone.

Thanks Glarundis.

Re: Class system changes

Posted: Wed May 09, 2018 10:08 pm
by Glarundis
Demian wrote:I'd add Rangers and Animal lore to that list.
I don't think they were ever supposed to be dropped, or atleast it's not part of those shard announcements. If however people do feel they should have 65 animal lore aswell (probably true) I think we should get these small things done asap.

Re: Class system changes

Posted: Wed May 09, 2018 10:09 pm
by Ivan
Now how about increasing petslots dragons take to 18 or so.

Re: Class system changes

Posted: Wed May 09, 2018 10:09 pm
by Glarundis
Vulcan wrote:Skilldrops for everyone.

Thanks Glarundis.
xD

No, I didn't mean it would have to be skilldrop (I do feel that priests should have 85 res spells). What I think makes little sense is that some people are walking around with 100 res spells and some with 85 res spells

Re: Class system changes

Posted: Sat May 12, 2018 9:33 am
by blckfire
The changes as in the post viewtopic.php?f=5&t=15796 are now live!

Re: Class system changes

Posted: Sat May 12, 2018 3:16 pm
by Simmo
Lol, well done. Nerf more shit.

Re: Class system changes

Posted: Sat May 12, 2018 4:38 pm
by aldath c'om
wheres my maul?

Re: Class system changes

Posted: Sat May 12, 2018 8:18 pm
by Dalton
Simmo wrote:Lol, well done. Nerf more shit.
Because fuck logic... And lets make the game more frustrating so people don't feel like sticking around.

*applauds*