Please read this
Posted: Thu Dec 25, 2008 4:10 pm
Hi Alteran,
I wanted to first consult with you instead of posting on the forum. Thing is I'm very frustrated right now, will explain why, and think is wise to share this first with you instead of posting a post on the forum when under such stress as I'm now.
I didn't play for some time and apparently things got changed a lot meanwhile, for the worst for the magicuser classes it seems. I just went out for a small hunt with my mage and thought to go hit a daemon.
[current mage attributes are 105 evaluate int, 104,8 magery, 101.9 med]
NOTE: Fighting method is WITHOUT summoned creatures/daemon/elementals, or Tamed animals.
1. Mage bless lasts 7 minutes. Same goes for protection and Curse spells apparently! It is impossible to play... not sure if this was same before, if it was oh well I'm getting old then (i'm 31 atm btw), but since you have to meditate constantly (all the fuck**g time) it just adds to the real frustration that follows in the next points.
For Curse spells I'm almost completely convinced they lasted way longer!
2. You run to the daemon, put his magic reflection down, curse it,... run back to meditate and recast reflection up, you come back and... the daemon SPAMS magic reflection ALL THE F* time up. The curse disappears like after you succeede to perform 2 manadrains. To not mention that it appeared sometimes as the daemon silent casted magic reflect?! What the hell??? Sometimes you just run off screen to cast in peace and come back, target the spell.. reflected again. I'm talking about 12am-2am of attacking the stupid Daemon, after that I went to test the same thing on a Djini since I thought that is maybe just that daemons got toughter. (btw, I used to solo Ice fiends WITHOUT summons before).
The Djini fight was from 2am to 5:30am! Yes, i was manadraining the stupid Djini for more then 3 fucking worst hours in my life! Tried every possible combination: with walls, fireballs, poison, magic arrows, manadrains,... with different approaches: first wall, then drain, fireball, wall again, etc. etc. different scenarios.
3. Spell casting monsters seem to be able to regenerate the mana CONSTANTLY. It is fucking impossible to drain them out completely. Even when I succeeded they regenerated it too QUICKLY for me to be able to do anything (mind you had to meditate as quickly as possible between spells). So... they recast, obviously, magic reflect up EVERYTIME. How am I supposed to kill something if I can't "soften" it or get through its defenses? If summons is the answer, then why the f**king hell having an 8 page spell*fuc*ing book?! Why not giving magicusers such kind of fast mana regeneration too then? Lustrus aura kind of. Blegh.
4. And as that wasn't BAD enough, FIREBALL does NOT interrupt Kal Vas Flam or whichever spell!! (???????) This happened 2 times on the Djini for Flamestrike, and zilions times for other spells as I was trying the fireballing spree when nothing else worked (and this didn't work either), while the Djini interrupted my casting with an MAGIC ARROW! Doing like almost no damage! At 101.9 meditation! I'm really startled and disappointed.
5. Before I had this long break of UO it was logical to drain (any way possible) the monsters out of energy and then finish them off. And it took time and it wasn't straightforwardly easy either. That's how giants died, that's how everything died in the game.
As it is now I suppose I'd need a goddamn SCEPTER on a mage to be able to do anything. And this is what pisses me off, the imbalance and the supposition that magicusers are practically 2nd class to even merchants (my interpretation)... that they are needed only to open stupid gates around.
I don't dare to think how bad is at 40 evaluate inteligence for other classes, like necro, monk, bards, druids. Well ok, at least they have some extra options (meh... should ask a bit around about this, but it seems that everyone completely doesn't give a fuck about magicusers (or just not anymore), and use Fighters instead as they prefer the type of fight. But hey, I have a priest too, and I realy much prefer my mage. Had great times years ago on Pangaea with the mage). My believe is that the shard should be open for a player base that is of different tastes and not only fighter oriented. (I won't even start mentioning spells imbalance and usefulness... magic lock, disarm trap, etc.)
Just to finish making my point: It is very very VERY easy to kill both the mentioned monsters with a priest, almost EFFORTLESSLY! What the hell is going on here? Some days ago me and a friend killed the "same" daemon in like 10 seconds!! We just run onto him and whack whack whack interrupting his spellcasting and casting rites on it. Does this shard really has to be a whack whack with a scepter thing... I think not and I don't want to believe this. There is a lot of ppl out there like me who really prefer and enjoy playing spell casters.
Otherwise why then not simply remove the magicuser classes and make a Fighter/Mage class that can open the stupid gates for people %-| and call the class "Conjurer of gates" (sarcasm).
I challenge you or/and other GMs to TRY kill a Djini or a Daemon with GrandMaster Mage without using summons as it is now. After that you can try to whack the hell out of em and see the obvious difference. I'm 100% sure things got changed at some point on the server. Hell, I'm even surprised I'm able to kill a gargoyle. A phase spider took me 10 minutes or so! ...and I think I got lucky to do enough damage in between magic reflects since they stop casting and try to escape when really low on health (as it always used to be).
I'm waiting for your reply about this. Maybe we can discus it on ICQ or googletalk, wherever you prefer.
Still, thanks a bunch for keeping the server up and running! Really, good job and keep up the good work! I'm not angry on you or anyone of the guys, please understand, it is just killing me of frustration to see such imbalance in place, and the only char I really love to play on Pang is my mage, but since it is as now I can't do shit with it, what am I supposed to do... and it's 6:24am now, can't even sleep out of desperation, and I usualy go sleep at latest at 4am (yes, Djini took 1h30minutes extra of my sleep and nerves).
sincerely,
Ovinnik
I am going to test this , but i think he is right.
I wanted to first consult with you instead of posting on the forum. Thing is I'm very frustrated right now, will explain why, and think is wise to share this first with you instead of posting a post on the forum when under such stress as I'm now.
I didn't play for some time and apparently things got changed a lot meanwhile, for the worst for the magicuser classes it seems. I just went out for a small hunt with my mage and thought to go hit a daemon.
[current mage attributes are 105 evaluate int, 104,8 magery, 101.9 med]
NOTE: Fighting method is WITHOUT summoned creatures/daemon/elementals, or Tamed animals.
1. Mage bless lasts 7 minutes. Same goes for protection and Curse spells apparently! It is impossible to play... not sure if this was same before, if it was oh well I'm getting old then (i'm 31 atm btw), but since you have to meditate constantly (all the fuck**g time) it just adds to the real frustration that follows in the next points.
For Curse spells I'm almost completely convinced they lasted way longer!
2. You run to the daemon, put his magic reflection down, curse it,... run back to meditate and recast reflection up, you come back and... the daemon SPAMS magic reflection ALL THE F* time up. The curse disappears like after you succeede to perform 2 manadrains. To not mention that it appeared sometimes as the daemon silent casted magic reflect?! What the hell??? Sometimes you just run off screen to cast in peace and come back, target the spell.. reflected again. I'm talking about 12am-2am of attacking the stupid Daemon, after that I went to test the same thing on a Djini since I thought that is maybe just that daemons got toughter. (btw, I used to solo Ice fiends WITHOUT summons before).
The Djini fight was from 2am to 5:30am! Yes, i was manadraining the stupid Djini for more then 3 fucking worst hours in my life! Tried every possible combination: with walls, fireballs, poison, magic arrows, manadrains,... with different approaches: first wall, then drain, fireball, wall again, etc. etc. different scenarios.
3. Spell casting monsters seem to be able to regenerate the mana CONSTANTLY. It is fucking impossible to drain them out completely. Even when I succeeded they regenerated it too QUICKLY for me to be able to do anything (mind you had to meditate as quickly as possible between spells). So... they recast, obviously, magic reflect up EVERYTIME. How am I supposed to kill something if I can't "soften" it or get through its defenses? If summons is the answer, then why the f**king hell having an 8 page spell*fuc*ing book?! Why not giving magicusers such kind of fast mana regeneration too then? Lustrus aura kind of. Blegh.
4. And as that wasn't BAD enough, FIREBALL does NOT interrupt Kal Vas Flam or whichever spell!! (???????) This happened 2 times on the Djini for Flamestrike, and zilions times for other spells as I was trying the fireballing spree when nothing else worked (and this didn't work either), while the Djini interrupted my casting with an MAGIC ARROW! Doing like almost no damage! At 101.9 meditation! I'm really startled and disappointed.
5. Before I had this long break of UO it was logical to drain (any way possible) the monsters out of energy and then finish them off. And it took time and it wasn't straightforwardly easy either. That's how giants died, that's how everything died in the game.
As it is now I suppose I'd need a goddamn SCEPTER on a mage to be able to do anything. And this is what pisses me off, the imbalance and the supposition that magicusers are practically 2nd class to even merchants (my interpretation)... that they are needed only to open stupid gates around.
I don't dare to think how bad is at 40 evaluate inteligence for other classes, like necro, monk, bards, druids. Well ok, at least they have some extra options (meh... should ask a bit around about this, but it seems that everyone completely doesn't give a fuck about magicusers (or just not anymore), and use Fighters instead as they prefer the type of fight. But hey, I have a priest too, and I realy much prefer my mage. Had great times years ago on Pangaea with the mage). My believe is that the shard should be open for a player base that is of different tastes and not only fighter oriented. (I won't even start mentioning spells imbalance and usefulness... magic lock, disarm trap, etc.)
Just to finish making my point: It is very very VERY easy to kill both the mentioned monsters with a priest, almost EFFORTLESSLY! What the hell is going on here? Some days ago me and a friend killed the "same" daemon in like 10 seconds!! We just run onto him and whack whack whack interrupting his spellcasting and casting rites on it. Does this shard really has to be a whack whack with a scepter thing... I think not and I don't want to believe this. There is a lot of ppl out there like me who really prefer and enjoy playing spell casters.
Otherwise why then not simply remove the magicuser classes and make a Fighter/Mage class that can open the stupid gates for people %-| and call the class "Conjurer of gates" (sarcasm).
I challenge you or/and other GMs to TRY kill a Djini or a Daemon with GrandMaster Mage without using summons as it is now. After that you can try to whack the hell out of em and see the obvious difference. I'm 100% sure things got changed at some point on the server. Hell, I'm even surprised I'm able to kill a gargoyle. A phase spider took me 10 minutes or so! ...and I think I got lucky to do enough damage in between magic reflects since they stop casting and try to escape when really low on health (as it always used to be).
I'm waiting for your reply about this. Maybe we can discus it on ICQ or googletalk, wherever you prefer.
Still, thanks a bunch for keeping the server up and running! Really, good job and keep up the good work! I'm not angry on you or anyone of the guys, please understand, it is just killing me of frustration to see such imbalance in place, and the only char I really love to play on Pang is my mage, but since it is as now I can't do shit with it, what am I supposed to do... and it's 6:24am now, can't even sleep out of desperation, and I usualy go sleep at latest at 4am (yes, Djini took 1h30minutes extra of my sleep and nerves).
sincerely,
Ovinnik
I am going to test this , but i think he is right.