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The war rules - perfect, 10/10
Posted: Tue Jan 27, 2009 11:49 pm
by Maximilian Lhoth
In my opinion the new war rules are perfect.
No stoning (we do want to play our main characters - to handle robber troubles other kinds of systems should be used, as it is done at the moment), no malediction (it is feared for what it once was, even if nowadays harmless), no looting of magic clothes (these you cannot get with just money) - that is just excellent, and that is what I always wanted the PvP of Pangaea to be (and what I used to whine for ad nauseam) so these rules are a dream come true to me.
I got to give a rating of 10/10 to the new rules.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 12:13 am
by Geryn Farodae
The rules were designed to be as fun and as fair to those participating as possible.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 12:13 am
by Kent Strider
The rules get a 6/10 from me. Robbers are pointless. No one even has to rp with you, they can just say "Oh fuck it, I am going to run? What they going to do take my gold and gems? rofl lulz" Can't roleplay with people like that.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 12:15 am
by Maximilian Lhoth
Kent Strider wrote:The rules get a 6/10 from me. Robbers are pointless. No one even has to rp with you, they can just say "Oh fuck it, I am going to run? What they going to do take my gold and gems? rofl lulz" Can't roleplay with people like that.
Robber rules are a different story, but the war rules are perfect. I feel for robbers, but for the "warring" PvP'ers I think this is the best possible rule setting I can imagine.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 12:17 am
by Quintoz
Yeah, Me and geryn for the win.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 12:19 am
by Kent Strider
Honestly I could get more roleplay from people that think I might dryloot them, why you ask? Well I for one roleplayed the hell with robbers, sometimes they let you go with just taking minor things and sometimes if your a dick you get drylooted. No one has anything to fear so it doesn't matter.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 12:31 am
by Maximilian Lhoth
Kent Strider wrote:Honestly I could get more roleplay from people that think I might dryloot them, why you ask? Well I for one roleplayed the hell with robbers, sometimes they let you go with just taking minor things and sometimes if your a dick you get drylooted. No one has anything to fear so it doesn't matter.
Heh, change the direction when you still can - TTB could use a bard who likes action! Another option would just be allying the team with Imperial - forgetting about being robber and joining the war, as the robber at the moment is the PC equivalent of the NPC tamed white dragon.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 1:19 am
by Ovinnik
Kent Strider wrote:Honestly I could get more roleplay from people that think I might dryloot them, why you ask? Well I for one roleplayed the hell with robbers, sometimes they let you go with just taking minor things and sometimes if your a dick you get drylooted. No one has anything to fear so it doesn't matter.
What Kent said is completely true. If you stayed and RPed you usually went away with your pants still on and just missing few potions, coins, or something symbolic for that mater; if you run away and they got you, dry looted 100%. Some robbers were really good RPers. To not mention people were running away also from non-robbing red chars, who just wanted to chat with someone from the city... :/ sniff sniff
About War looting rules, -.-b thumbs up, good job.
________
Ovinnik
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 1:58 am
by Diam Larkei
4/10 on these rules tbh....What is the threeling of a fight if you can't loose/win anything. The whole system really disappointed me.
Re: The war rules - perfect, 10/10
Posted: Wed Jan 28, 2009 2:01 am
by Quintoz
Um Diam, did you even read it all?.