Plague
Posted: Thu Jun 23, 2011 7:46 pm
Ok, congrats for tek having done a bit of "rp work" today at brit
they managed to plague the north western part of the town and made some guards and all and they were getting into the city nicely. First I only saw one of them then lily came by a little later.
Now
After a lot of hard work that envolved planning/plaguing/not getting killed by guards, all it took was a law character to appear and then they fled. Maybe they had too.
Maybe they wanted to do it to keep their low profile according to their new rp or whatever.
But while all this happened, I wish plague was a bit more frightening. The conservatory was full of plague and I assume that's the place where they kept spamming plagues. Now, it was only just a tiny tiny bit a motive for being cautious because there were so many in that place.
But after the first line of vendors/guards/whatever die to plague, they die, but no plague appears from guards (that's the way it is now right?) and so, the plague ends when it should be spreading more and more, it should be exponential, and time would only make it terribly worse.
Why isn't plague like it used to be, or maybe just adjusted if ppl feel it was too strong before? It's tekstone main activity, and now even more if they plan to keep it low profile. But it's not that frightening. They could've done it with more hours, and if no law ever showed up, or a bard for that matter (I did have to cleanse a bit to avoid dying )
All in all I'm glad to see tekstone activity.
But I always wished for tekstone to be feared by who they are and by their actions (specifically plaguing)
What about making it so that religious cure cures players but it doesn't cure guards and/or vendors? This way it wouldn't be that much OP that would render every player dead, and as soon as plague is there all you can do is try to contain it before it spreads somewhere else. And make it so that only OoN can cure it with their cure or a specific nature rite or whatever.
Yes this could go on ideas for pangaea, but i just wanted a discussion about this matter
they managed to plague the north western part of the town and made some guards and all and they were getting into the city nicely. First I only saw one of them then lily came by a little later.
Now
After a lot of hard work that envolved planning/plaguing/not getting killed by guards, all it took was a law character to appear and then they fled. Maybe they had too.
Maybe they wanted to do it to keep their low profile according to their new rp or whatever.
But while all this happened, I wish plague was a bit more frightening. The conservatory was full of plague and I assume that's the place where they kept spamming plagues. Now, it was only just a tiny tiny bit a motive for being cautious because there were so many in that place.
But after the first line of vendors/guards/whatever die to plague, they die, but no plague appears from guards (that's the way it is now right?) and so, the plague ends when it should be spreading more and more, it should be exponential, and time would only make it terribly worse.
Why isn't plague like it used to be, or maybe just adjusted if ppl feel it was too strong before? It's tekstone main activity, and now even more if they plan to keep it low profile. But it's not that frightening. They could've done it with more hours, and if no law ever showed up, or a bard for that matter (I did have to cleanse a bit to avoid dying )
All in all I'm glad to see tekstone activity.
But I always wished for tekstone to be feared by who they are and by their actions (specifically plaguing)
What about making it so that religious cure cures players but it doesn't cure guards and/or vendors? This way it wouldn't be that much OP that would render every player dead, and as soon as plague is there all you can do is try to contain it before it spreads somewhere else. And make it so that only OoN can cure it with their cure or a specific nature rite or whatever.
Yes this could go on ideas for pangaea, but i just wanted a discussion about this matter