Page 1 of 4
new house commands Q&A
Posted: Tue Aug 16, 2011 3:04 pm
by Biggs
is it possible to have sale pouch's locked down so sets can be sold not individual items....have ammount max of pouches dependding on house value/size?
bear in mind these bags must not be lootable once made *for sale*
*I havnt logged in just yet but I can think of three instances sets are sold*
armor
bones
jewels
*edit* some more things that are sold in bulk/sets
hide armors
maps
house deeds (ie trophies, ornaments, tables, chairs, forges, ovens)
steeds/animals (pack of ten brown horses for example)
another question...
once locked down for sale does the item become unasble till sold eg a tinker could walk upto ingots being sold and use them to make key rings without buying them (just an example)
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 3:13 pm
by Wille
Containers cannot be sold as they currently stand. There are a few complications with them, but they may be added later.
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 3:21 pm
by Biggs
Wille wrote:Containers cannot be sold as they currently stand. There are a few complications with them, but they may be added later.
noted sorry I editited text before reply don't know if you saw second question, would be very unlikly people use the function if they can
here are a few items in which I mean;
bolts of cloth > bandages/cloth
glass > obsidian
bones > suits
ingots > suits/weapons or decoration
raw fish > fishstakes
and the list continues =]
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 4:17 pm
by Wille
Items need to be locked down before they can be sold. Items on sale are usable in the same way as they are when locked down regularly in a house.
Materials can therefore be used, however buying does not require line of sight.
If you want to sell pure materials, you can sell them from a spot where other players cannot directly see them, but can target them. For example behind a row of counters.
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 4:42 pm
by Biggs
to my understanding, its illegal to block of areas of your home unless there is a door that can be locked, I belive I may have found a solution to this also to the sets. The solution i have posted in the ideas section, great job though willie!
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 5:30 pm
by Dalton
Even though I havent got around to test it yet, I'd say its one wicked feature!
Thks Wille
Although I think that changing the system so that items that are for sale aren't usable would make it better (but unrealistic I suppose)
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 5:40 pm
by Biggs
this what I got in as many words of monad.
shut up biggs and wait! lol
no no this function is designed to be used behind counters, yet under shard regulations/rules you cannot block of sections of your house therefor.... rules change or new features are added
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 7:10 pm
by Vaux27
All I have to add is: Very impressive stuff Wille, well done.
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 11:49 pm
by Zendrick
why would you not be allowed to block / counter off a section of your home i didnt know that was a rule
Re: new house commands Q&A
Posted: Tue Aug 16, 2011 11:54 pm
by Tyrion
Was abused in the past. Insert scenario below.