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new house commands Q&A

Posted: Tue Aug 16, 2011 3:04 pm
by Biggs
is it possible to have sale pouch's locked down so sets can be sold not individual items....have ammount max of pouches dependding on house value/size?

bear in mind these bags must not be lootable once made *for sale*

*I havnt logged in just yet but I can think of three instances sets are sold*

armor
bones
jewels

*edit* some more things that are sold in bulk/sets

hide armors
maps
house deeds (ie trophies, ornaments, tables, chairs, forges, ovens)
steeds/animals (pack of ten brown horses for example)


another question...

once locked down for sale does the item become unasble till sold eg a tinker could walk upto ingots being sold and use them to make key rings without buying them (just an example)

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 3:13 pm
by Wille
Containers cannot be sold as they currently stand. There are a few complications with them, but they may be added later.

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 3:21 pm
by Biggs
Wille wrote:Containers cannot be sold as they currently stand. There are a few complications with them, but they may be added later.
noted sorry I editited text before reply don't know if you saw second question, would be very unlikly people use the function if they can

here are a few items in which I mean;

bolts of cloth > bandages/cloth
glass > obsidian
bones > suits
ingots > suits/weapons or decoration
raw fish > fishstakes

and the list continues =]

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 4:17 pm
by Wille
Items need to be locked down before they can be sold. Items on sale are usable in the same way as they are when locked down regularly in a house.

Materials can therefore be used, however buying does not require line of sight.

If you want to sell pure materials, you can sell them from a spot where other players cannot directly see them, but can target them. For example behind a row of counters.

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 4:42 pm
by Biggs
to my understanding, its illegal to block of areas of your home unless there is a door that can be locked, I belive I may have found a solution to this also to the sets. The solution i have posted in the ideas section, great job though willie!
:!:

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 5:30 pm
by Dalton
Even though I havent got around to test it yet, I'd say its one wicked feature!
Thks Wille

Although I think that changing the system so that items that are for sale aren't usable would make it better (but unrealistic I suppose)

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 5:40 pm
by Biggs
this what I got in as many words of monad.

shut up biggs and wait! lol

no no this function is designed to be used behind counters, yet under shard regulations/rules you cannot block of sections of your house therefor.... rules change or new features are added ;) ;)

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 7:10 pm
by Vaux27
All I have to add is: Very impressive stuff Wille, well done.

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 11:49 pm
by Zendrick
why would you not be allowed to block / counter off a section of your home i didnt know that was a rule

Re: new house commands Q&A

Posted: Tue Aug 16, 2011 11:54 pm
by Tyrion
Was abused in the past. Insert scenario below.